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A member registered Apr 23, 2021

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not 100% sure but it seems like it just needs an emission channel, Amplify has an emission channel output if that helps? 

(13 edits)

yes I am referring to the emissive property in the standard shader. :) it’s super quick and efficient to do things like add a lit backdrop to text without a performance hit in runtime. Really good for mobile because it works only for static geometry (baked lights) and isn’t dynamic.

https://docs.unity3d.com/Manual/lighting-emissive-materials.html

However, Bloom post processing does still take it into account for screen glow in a dynamic / non baked context. Also, even though it isn’t a dynamic effect, I can fake dynamic things with it using a lightmap switcher :) 

it’s really helpful to make emissive in the shape of text, for glowing outines or for backdrop, that way I don’t have to render it into an image for standard shader

also, the “basic” glow effect it allows even without baking is nice.

Im already doing this with modular 3D text and it looks good! but I like to use both that and this :) 

Is it possible to use an emissive material with the text shader?