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justine

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A member registered Mar 19, 2021 · View creator page →

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super creative mechanic around spinning the lazy susan, its like a rotating arsenal of weapons that both you and the boss have access to. i like how it ties in a bit of culture/customs such as if a plate stops in front of you, you are obliged to eat it, even if it's bad. 

i think for me the main thing that's unclear is the energy meter - while playing i could see it go up and down, and i could tell that some actions i want to do like spin the lazy susan or chuck plates can't be done, my best guess is that it's related to having too low energy but it's not explicit. i think it would be useful if you made it more clear how much energy gets used/is required to do a certain action, or how it replenishes. 

also if you play pretty equally in skill level to the boss and both of you are constantly regen-ing health, then i find that the level can just go on forever, which is a bit mentally draining since everything is constantly moving and really fast. you might want to consider incorporating some sort of break or forced end (for example, the level is timed, since irl you can only sit at a restaurant for a certain duration before you have to leave). 

otherwise suuuuper solid and fun lil game! post processing is hot and lots of room for expansion and detailing in the game art. good job guys!

trippy !!!!

this is gonna be awesome!! can't wait to try it

mmm low poly chair