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noface_dev

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A member registered 38 days ago · View creator page →

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Thank you for playing and for the feedback!

Such a fun and complete game. Music is on point. The graphics are neat, easy to read while playing. The only thing I would say is that there was I think a few elements that didn't quite fit the pixel art style like the golden key.

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Really cool idea and fun game! The graphics are very neat and easy to read while playing. The music and SFXs are on point. The game mechanics are really fun but I gotta say they are quite hard to manage. I would suggest perhaps have levels increase in difficulty by smaller increments to "train" players into the controllers and reduce the stress that may come with the amount of controls to manage (I wouldn't take any away). I was thinking I would love to try this again with an actual controller instead of a keyboard (perhaps I could perform better that way lol).
Great game overall!

Thank you! That´s the plan :)

Thank you! Yep, I wanted to work on making three good levels instead of many that might now follow a good flow experience for the players.

I may be biased because I love playing actual disc golf, but I think this game is really fun and well done! I really appreciated being able to control the disc throughout the flight. As feedback I would say the controls for power and angle can get tricky to not mess up with, and that I would love to see this game with graphics that resemble disc golf courses, even if not at a high resolution.
Great job!

Gameplay: Amazing! Music: Crisp! Overall experience: So much fun!
This is one of the games I've enjoyed the most in this jam. Such a simple yet fun game mechanic.
The only two pieces of feedback I would say are that the losing/winning rules are a bit hard to understand and the the transition from level 1 to 2 has a considerable increase in difficulty (at least for me).
Overall, an amazing jam entry!

Thank you so much! I'm glad you enjoyed it :)

Thank you!

The art, story and music are just amazing! Every part and detail of the game is so well put together.  Gameplay-wise I wished I had more agency during the battles. A great entry for the jam overall!

Thank you! That's the plan. :)

Very fun and intuitive game! I had a blast finding the community of cows and getting all of them flying. It would be nice to expand on boosters to attract more items quicker or get more speed or maybe have things to avoid like walls that could decrease your speed. A very fun game overall!

Thank you for the feedback!
I appreciate the details on the glitches you found. I'll definitely add the "restart level" button.

Such a fun entry! It was very satifying  to get the grass cut with the boosting motion. Took me a bit to get the hang of moving while spinning and reboosting the spin (could've been a skill issue). I would've liked to get a bit more of a structured guidance on getting through the game. The music is very enjoyable.

I love word games and this one has a very creative idea behind it. I really appreciated your interpretation of the prompt.

Graphics: Great detailed animations. One could see the work put in every scene of the game.

Game mechanics: Kudos to the team for pursuing the endeavor of coding a grammar and semantics analyzer. The game loop was very straight forward and controls were intuitive with very few instructions.

I would've appreciated more feedback on how my score was being calculated and maybe a way of getting tips in exchange of a decrease of point from the final score.

Overall, a very creative and fun game! I would love to play the next version. :)

Thank you so much! That's the plan :)

I loved how you came up with your own interpretation of the prompt!

Graphics: I really liked the simplistic art style of the game and the text animations were really fun to see. It was very clean overall. The corner of the tree images could be transparent to prevent the overlapping of the green or purple on top of other trees.

Game mechanics: Having the character at the center of the screen at all times could improve the flow of the game. I would've liked to be able to perform more actions to interact with the environment.

Story: I liked how silly the story and characters were. Great job developing all the dialogs and story behind the game.

Thank you for the feedback! I'm definitely thinking of making more levels and exploring more game mechanics around the usage of rings, as well as adding more types of rings.
It is a Kenney asset! I also love their stuff :)

I love the originality of the game's theme and mechanics. The slow down feature makes you feel like in an action movie.

I don't quite get what the enemies are, and the graphics and sounds have room for improvement in my opinion. I also think the game becomes a bit repetitive after a while, so maybe adding a bit of an increasing curve of difficulty would improve the experience.
Interesting feature/bug is that the one time I didn't (or barely) touch the controls, I made my best score (41) getting plenty of health packs and killing many enemies without me doing much.

I think this game idea has potential.

Agree!