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noface_dev

6
Posts
A member registered 9 days ago · View creator page →

Creator of

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I love word games and this one has a very creative idea behind it. I really appreciated your interpretation of the prompt.

Graphics: Great detailed animations. One could see the work put in every scene of the game.

Game mechanics: Kudos to the team for pursuing the endeavor of coding a grammar and semantics analyzer. The game loop was very straight forward and controls were intuitive with very few instructions.

I would've appreciated more feedback on how my score was being calculated and maybe a way of getting tips in exchange of a decrease of point from the final score.

Overall, a very creative and fun game! I would love to play the next version. :)

Thank you so much! That's the plan :)

I loved how you came up with your own interpretation of the prompt!

Graphics: I really liked the simplistic art style of the game and the text animations were really fun to see. It was very clean overall. The corner of the tree images could be transparent to prevent the overlapping of the green or purple on top of other trees.

Game mechanics: Having the character at the center of the screen at all times could improve the flow of the game. I would've liked to be able to perform more actions to interact with the environment.

Story: I liked how silly the story and characters were. Great job developing all the dialogs and story behind the game.

Thank you for the feedback! I'm definitely thinking of making more levels and exploring more game mechanics around the usage of rings, as well as adding more types of rings.
It is a Kenney asset! I also love their stuff :)

I love the originality of the game's theme and mechanics. The slow down feature makes you feel like in an action movie.

I don't quite get what the enemies are, and the graphics and sounds have room for improvement in my opinion. I also think the game becomes a bit repetitive after a while, so maybe adding a bit of an increasing curve of difficulty would improve the experience.
Interesting feature/bug is that the one time I didn't (or barely) touch the controls, I made my best score (41) getting plenty of health packs and killing many enemies without me doing much.

I think this game idea has potential.

Agree!