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Noctilie

10
Posts
7
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5
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A member registered Mar 08, 2022 · View creator page →

Creator of

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Such promise! The characters are gorgeous and I was eager to continue the story. Point and Click adventures is an underrated genre that blends surprisingly well into others and I'd love to see what you could do with it!

Lovely presentation and interesting concept. The quality of the levels vary a lot I wonder if it would have benefited more from being a tailored experience because the most fun levels were those where it felt I had exactly the right tools for the job. Loved it! Would unleash glorp everywhen.

While a bit chaotic with the randomness, this is one of the stronger gameplay propositions this jam and there's a good chunk of gameplay meat to bite into! Fits well into the theme too, and I think it's a good base for a nice game!

Managed to clear it with DPS Maxxing and tanking health loss to gather extra scraps during earlier rounds. It's very fun! Quite a high-density proposition for a jam. There's a lot to juggle between regular tower defense, multi-day economy, and moment to moment running around the area to get resources or prevent leaks. It's very impressive how much there is to it! And all wrapped in a very pretty package of cool tar monsters and banger music. One thing I might've liked is having some buffer to make it easy to chain Charge Attacks one after another, but overall I LOVE it!

Trying to master rolling around your marble to hit things multiple times with your attached sword is so fun on its own that I don't think Stamina is necessary. I liked getting better at it and eventually getting a nohit on the dragon. I'd love to do see more of these marbles!

A lovely scene with funny details. Having Norm's awfully off-putting face animate on every instance of it was a nice touch too, makes me wanna see more!

Given the result I'm honestly glad you decided to push this project to the fullest. It really start to come together well once you start getting the more complex shapes into your inventory.

As for the RNG issues with it, you don't necessarily have to guarrantee a wining hand for every monster, you can also add ways to stall out for the time you need to get the right gear, such as sacrificing resources you don't need to block the attack!

Additionally, you can fight off the most frustrating RNG patterns ( I got like 5 ice in a row to an ice immune enemy my first time for example.) by forcing the game to give you a different element every time by remembering the last one dropped. You can also push the game to choose elements that have been rarely dropping. Like by checking if Fire has even been dropped the last 10 times. There are lots of little ways to bias the RNG so that the worst cases don't actually happen like that.


Anyhow, really nice work! I'm happy with my 5800, I hope you keep making games!

Works like a charm, I got everything but the diamond upgrade up to lvl 20+!

Much apreciated !

Thank you! I checked actually and you're right I was such in a rush that I didn't even notice I wasn't normalizing vectors, good catch!