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Noants

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A member registered Aug 11, 2024 · View creator page →

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Thanks for the console error, helps a lot to point out where issues are coming from. Not sure how it got in that state but it gives us a starting point.

And yeah we completely missed some of the scroll bars, they'll be added next update.

That's a weird one, I think you're close with the fast animation and have a feeling this is due to the number's lerp being cut off early and not making up the diff. Not noticeable when you only lose 1 frame from a few seconds but very noticeable when it only runs for 2 or fewer frames. It's just a guess from some other issues Ive seen and hopefully should be fixed in the next update. It'll be something to add to the testing as least.

If you're on windows it should be saved to %APPDATA%\Godot\app_userdata\StrawberryJam2026\

Thank you so much! Glad you're enjoying it, whether the game was fun was one of our worries by the end of the jam so it means a lot to hear.

Really great write-up, I've added the points to our list.I'll check out autonauts for sure. A lot of our own inspiration came from idleloops, but this version of the action queue didn't get to the same level of flexibility as that so it's a priority for the next update

if you hold control and click + it will increment in 10s. In the next version we want to add the ability to type in the number you want as well

Almost missed this! Yes the exp will continue going up every level you get, the letter is just capped at S

Definitely a missed edge case. I'd agree that's an in-stocks only action. I'm sure there's more than a few of these. Thanks, added to the list!

Thanks for putting this list together! Its hugely helpful

Dang, I thought that wouldn't happen on the game window. Ill see about finding a fix for this, Im sure itll be happening to others too

Thank you! Appreciate the bug finding, Ill be using a lot of the stuff from this project in another one so its very helpful. Also interesting note about the soft-lock, I hadn't considered the healing being a problem but putting it on the tanky guy sounds like the mistake there.

Thank you! Definitely agree about the chances, I have some ideas to give the player more control to reduce the reliance on chance. But that'll likely be in another project I'm starting based on this instead of a direct update because there's a number of other things I want the change as well.

Thank you! Yeah it desperately needs a proper tutorial aha! Ill flesh out the text on the page a bit more.

Huh.. not had that bug before, could you tell me which resolution this was at? It might be a scaling issue.

You can also use the number buttons to use them