Thanks for the console error, helps a lot to point out where issues are coming from. Not sure how it got in that state but it gives us a starting point.
And yeah we completely missed some of the scroll bars, they'll be added next update.
That's a weird one, I think you're close with the fast animation and have a feeling this is due to the number's lerp being cut off early and not making up the diff. Not noticeable when you only lose 1 frame from a few seconds but very noticeable when it only runs for 2 or fewer frames. It's just a guess from some other issues Ive seen and hopefully should be fixed in the next update. It'll be something to add to the testing as least.
Thank you so much! Glad you're enjoying it, whether the game was fun was one of our worries by the end of the jam so it means a lot to hear.
Really great write-up, I've added the points to our list.I'll check out autonauts for sure. A lot of our own inspiration came from idleloops, but this version of the action queue didn't get to the same level of flexibility as that so it's a priority for the next update