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NoahZimmerman Voids

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A member registered Aug 27, 2024 · View creator page →

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Assuming the game was meant to be kind of a rage game the controls were well done. The game could use some background music, and sound effects especially when you are breaking the crystals. I do wish there was a visual indication of when you are gliding as it was difficult to tell if it was working at times.

The game could use some music to enhance the atmosphere, But even without that it was a fun experience to play. Though I would potentially recommend adding a cap to the amount of speed upgrades you can buy as if you buy enough you can walk through the walls and send the environment objects spinning. 

It felt like there wasn't a coherent theme besides skeletons. I also kept having the issue of the camera randomly  snapping in a different direction, which made it really hard to do the parkour or stealth challenge as it would snap in the opposite direction that I moved it to.

I enjoyed the music, but the fact that the game didn't go into Fullscreen or lock the cursor made it really hard to play. I also ran into an issue where my followers clipped inside each other and so their shots didn't actually go anywhere.  Once those two things are fixed I think the game will be a lot more enjoyable game. 

The two main things I see that could be improved upon would be some music and sound effects to enhance the ambience, But also only the fast enemy could really hurt you if you were consistently moving backward. There also isn't any visual feedback when it comes to the amount of health enemies have which I think would help.

It was a bit confusing what you needed to do  in the game, I was also unable to figure out how to attack enemies. I really liked the art style that was used and felt that it was all coherent. I would recommend adding music to help with the ambience of the game.

Really fun the main issue I had was i got the ball stuck under a tree and had to restart.  Also you can climb onto the outside wall and fall into the void.