Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

noahthehuman

46
Posts
3
Followers
A member registered Feb 02, 2025 · View creator page →

Creator of

Recent community posts

(1 edit)

Thanks for playing it and I'm glad you enjoyed it!

Honestly, the way I made the three different endings was very simple (and probably not the best way to do it). I made a "gameover" function that you could call from anywhere. The two NPCs  each kept track of information that they needed in order to trigger their specific ending. For example, The Figure had a counter of how many times you talked to him and if you reached 4 times, he would call the "gameover" function. Same with The Clerk. For the player character, it had a bool called "bought_batteries" that was turned to true when you bought the batteries. If that variable was true when you clicked on the car, then the car would call the "gameover" function.

The "gameover" function took a few arguments about which ending was triggered (the name of the ending, etc). So when the Figure, Clerk, or car called "gameover", they would each pass different information specifically about their ending.

This way, it's very easy to add a fourth ending. Just create a new NPC or object, and when some criteria is met, that object calls "gameover" and passes in it's specific ending data. Then the "gameover" function shows the ending screen with the ending name it received.

Not sure if that all makes sense but I hope it's at least a little helpful! I'm happy to answer any other questions you've got too!

Wow, thanks so much! I'm glad you enjoyed it!

Oh gotcha, in that case, it must've just been because I was still missing an item in the collection.

I did forget one more thought: maybe the crow's names could show above their head, if not always, at least when you hover over them.

But I think that's really everything I had,  you all did awesome!

Thanks for trying it! :D

Driving it would've been awesome and I did want to at least have a cutscene of you driving away in it but I modeled, textured, and incorporated the car like an hour before the deadline so it's a miracle it even made it in at all lol.

Yeah, it's terrible when playing it the browser. I originally wasn't even going to make it web playable but then I realized even less people would try it if I didn't, lol. In any case, thanks for checking it out!

Thanks! It really is super simple but I liked how it turned out and I'm glad you did too!

Plump bunny is best bunny. Cute and cozy game!

Absolutely nailed the retro look and feel! The art, music, effects, and gameplay were really great. And that twist after the tutorial was chef's kiss. Amazing submission!

(1 edit)

As someone who has never run before in my life, I really appreciated someone finally teaching me how to do it!

Haha, seriously though, you guys absolutely nailed the retro look and feel here! The art, music, effects, and gameplay were really great. And that twist after the tutorial was chef's kiss. Amazing submission!

Got both endings. I loved the visuals and the movement felt nice and fluid!

The text was a bit hard to read though so if you could up the resolution just a tiny bit, that might help. A fullscreen mode and sprint button would also be awesome.

Overall really cool concept and great submission! Would get stuck in another simulation and get eaten by the void again.

Great game! My bro and his 13 crows be set for life with the amount they raked in.

You killed it with the artwork, absolutely beautiful. I especially liked the battery for some reason, lol. 

Overall really enjoyable, cozy game!

Great game! My bro and his 13 crows be set for life with the amount they raked in.

You killed it with the artwork, absolutely beautiful. I especially liked the battery for some reason, lol. I got all the collectibles except the very last one. Not sure if there's a special condition you have to meet to get it or if it's just super rare? I also never got any key items. Maybe they aren't implemented yet?

Only things I'd change/fix are:

  • If you buy the type of feed you currently have selected, the amount doesn't visually increase, you have to change to a different type and then change back to see the new amount
  • Maybe some QoL features like a "sell all" button, a "pick up all" button, and a "throw all" button. Just 'cause it's a lot of clicking and you start feeling it after a few mins
  • Add some text when you hover over the map, store, key items, and collectibles buttons
  • The +/- button hitboxes in the buy tab seem to be misaligned (I kept missing them but it could have been user error)

Overall really great game and awesome submission!!

40800! Loved the screen shake effect; it really gave the hits impact. I also really liked the way the Wave text comes in and out. Nice touch with animating the score when it increases instead of just adding the number of points immediately. I really wanted to destroy a blue one but I never could. Maybe for the next iteration there could be more different types of enemies/movement patterns?

In any case, nice submission!

Nice game! Definitely fit the retro vibe. I've always wanted to try procedural map generation so this was cool to see. Took me a few plays to understand what was happening but once I got it, it was pretty fun! Liked the music too!

Nice game! I like the setting and storytelling; it really felt immersive! Also liked the tunes at the end with the credits and the sound effects. Having the map be the only way you interact with the world was actually pretty cool too. And the question of how different forms of life compare to each other is always an interesting one.

The only thing I was confused about is the rolling system. I played it twice and failed every roll I tried on both playthroughs. Not sure if I was just extremely unlucky, if you're meant to fail the rolls to add to the overall feeling that your character has no control over what's happening, or if perhaps you're planning on branching outcomes in future updates and they just weren't ready yet?

But in any case, great submission!

Cool aesthetic and I love the big menacing entity. We actually came up with similar designs on that front! Although I ultimately decided not to have him be oversized. Nice work!

(1 edit)

Frostbyte https://itch.io/jam/godot-wild-jam-95/rate/4793547

Hope you like it!

Also, please use the download version when you play it instead of the browser version, if possible. Thanks!

I got all the chaos emeralds for you, Sonic!

Haha, seriously though, nice work! A couple of things I might tweak is the volume (it was a bit loud for me) and to make the enemies just a tiny bit faster than the player so that you HAVE to shoot them (I realized as long as I kept moving, they would never catch me so I didn't really have to shoot).

Nicely done though!

Beautiful art, great music, fun/frantic gameplay. I love it! I never knew how much I needed a duck costume.

Nice game! The pixel art was great, the wall art was beautiful, and the movement felt fluid! Not sure what happened with the opening cutscene though, it felt SUPER laggy (to the point I thought I might need to refresh the page. It might have just been me or maybe it was an intentional effect. I think a rat picked me up at one point and I rode on its head which is awesome. Overall great work!

Nice work! I liked the concept of the same game moving through different console generations. I think the aiming is a bit off on the 3D one but maybe it was just me. Only thing I would add is a volume slider. My ship may have survived  the enemy's blasts but my ears certainly didn't. Haha, seriously though, nice job!

(1 edit)

Really well done game! I love the retro feel, visuals, music, and super quirky/random concept. The koi look great too! Nicely done!

(1 edit)

AMAZING job! I love speed and the setting, visual effects, and everything else were perfect. I fended off a few entities but one finally got me that I didn't see coming. Maybe it's part of the point (that you always have to grab the camera and look around) but it would be nice if you always either see an entity walking in the background (this I saw happen) or hear one walking somewhere. That way, you can focus on the card game until you see or hear something and then you have to try and find where it is, instead of just remembering to occasionally check around. Maybe that's exactly how it works already and I just missed a cue. Or maybe the point is that you're not always supposed to know when entities are there. Either way, great work!! 

Edit: Oh, it would also be nice to be able to grab new cards with Tab!

Nice work! The art, music, and gameplay were great. I'd love to be able to move around with WASD and maybe attack and defend could be Space and Shift or something so you don't need the mouse as much. Overall, great job!

(1 edit)

Nice work! I like the art, music, and font choice! The opening story part felt really clean and polished; I liked the subtle static in the background. A sprint option would be a nice addition. Well done!

Thanks for trying it! And glad to hear the figure got you, haha. He was actually the entire focus of the game before I decided to add multiple endings in the final version!

Thanks for trying it!

Thanks for playing it!

I'll update what The Clerk says to make it more clear when the jam's over but you can find batteries in the store, do a couple more things and you get The Drifter ending.

I'm glad you liked the UI! As simple as it is, I was pretty happy with how it turned out. And I had fun making the gas station model too! I know the textures are a bit chaotic but it was great practice.

Fun game! I love the GB visuals, the music goes hard, and the grapple mechanic is pretty neat!

The precision/timing requirements are a bit too high for me (though I'm sure some people like that kinda thing) so it could be nice to have a more forgiving mode (bigger hitboxes), slightly more floaty character, etc.

It could also be neat to have spikes or something instead of just a hole for the gaps because it would give the player a chance to avoid death if they parry fast enough (maybe this exists in later levels).

Like others mentioned, it would've been nice to play it in the browser but that's an easy fix! Overall great work!

Great work! The art is amazing, nice music, and the gameplay was fun!

Not sure if the inputs get more complicated in later levels but, if not, it could be interesting to make everything playable with just WASD -- menu nav with W/S, A as back, D as confirm, on the level start screen, W for "Begin " and S for "Main Menu", and D for dialog progression, etc. Not sure if it would actually work that well but it was just a tad inconvenient reaching for the mouse occasionally (or maybe I'm really just that lazy).

Got it in 8:18. Loved the voice lines. The music was a touch loud for my taste so a music volume slider somewhere would be nice so you can still hear the voice lines. Nice work!

Got it in 8:18, let's go!! Nice game!

Oh man, I really tried to avoid any ones that I thought looked like AI but maybe I'm not as good at telling the difference as I'd hoped (kind of a scary thought, I'll admit). I suppose that's the risk you take when grabbing stuff off the internet now though... In any case, thanks for trying it out!

Beautiful visuals! The music is great too! The tutorial was so clean! The gameplay is nice and I like the very subtle creepiness factor of the entity. I was a little confused about what to do in certain situations (I think clicking the entity a bunch made him go away for a bit?) and I did seem to die super quick (not sure if the entity was getting me or you lose if you miss an order or something) so I think a little relaxing the lose conditions a little bit and/or a little more visual feedback on when you're about to lose or why you lost would be nice. Then again, it could have just been that I didn't read something somewhere. In any case, amazing work!!

Visuals are amazing! Super cute and charming art and animations! Super good visual storytelling too. Hate snakes but I make an exception for that one at the start.

(1 edit)

Visuals are amazing! Super cute and charming art and animations! Love the visual storytelling too. Just add checkpoints and maybe a visual indicator (at least at for the first few) about when and which button you're supposed to press and you're golden!

Visuals are awesome and the music goes SO hard. Standard keyboard and/or mouse controls would make this even better!

(1 edit)

Visuals are awesome and the music goes SO hard. Controls were a bit rough though so I couldn't actually finish a race. Might have been user-error there but standard keyboard and/or mouse controls would make this pretty awesome! Or you could keep it all mouse and hold left-click to go, right-click to slow down and scroll wheel to turn?

Really cool game! Mechanics and Windows 95/8 theme was perfect and that music, an absolute bop! Definitely broke my brain for a while as I tried to reverse years of videogame muscle memory. Super well done guys!

Really cool game! Mechanics and Windows 95/8 theme was perfect and that music, an absolute bop! Definitely broke my brain for a while as I tried to reverse years of videogame muscle memory. Super well done guys!