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Noah Lewin

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A member registered Aug 15, 2014 · View creator page →

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Pretty neat! Sound effects were a standout. Something that might tighten the gameplay loop here is to lower the max amount of doors and randomize them. I liked discovering each door, but re-exploring all of them for a second playthrough/shift maybe not as much. You can make the shift times smaller and more bite-sized utilizing less doors. There's a lot of directions you could go with this. Nice work on this game! 

Thanks! Glad you liked it.

Thanks! :)

Thank you!

Very fun!

This is awesome!

This was really interesting! I love fixed camera games and the monster designs in this were shocking. Great work.

Yes, I was told commercial work was approved for this jam.

Nice playthrough! I appreciate the kind words. I'll work on Killer line of sight soon, so you can have some stealth options.

Thank you for letting me know! I'll keep trying to find a fix.

Darn I thought I fixed that last night. Thanks for playing. Was this on the V5 download?

My mistake. I was uploading a patch and Itch overwrote the previous windows build while uploading. Should be up now!

Hey thank you for playing! Glad you still enjoyed my demo despite the bug. Uploading a patch now to attempt addressing that issue.

Thank you!

Thank you for playing! I'll update it with an interact icon for characters you can talk to. E on the keyboard or X on the controller will let you speak with the Burger Eleven clerk. R on the keyboard reloads the level and 1-5 switches between the demo scenes which I think is why the scene jumps happened in your video. I'll add the controls above to the itch page. I appreciate you taking some time out of your day to play my demo!

Thank you for taking some time out of your day to play and leave comments. I appreciate that!

Thanks for reporting that. I'll work on improving that for Prototype 3!

Thank you for playing!

Thanks for featuring VU!

I enjoyed this demo a lot. Nice work!