Pretty neat! Sound effects were a standout. Something that might tighten the gameplay loop here is to lower the max amount of doors and randomize them. I liked discovering each door, but re-exploring all of them for a second playthrough/shift maybe not as much. You can make the shift times smaller and more bite-sized utilizing less doors. There's a lot of directions you could go with this. Nice work on this game!
Noah Lewin
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A member registered Aug 15, 2014 · View creator page →
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The time of the machine is now! The eradication of humanity starts here.
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Free parkour level design project made for #blocktober
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A retro styled open world FPS set on the drowning planet of Coelho #6.
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Super Hipster Lumberjack is a love letter to very difficult flash platformers.
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Thank you for playing! I'll update it with an interact icon for characters you can talk to. E on the keyboard or X on the controller will let you speak with the Burger Eleven clerk. R on the keyboard reloads the level and 1-5 switches between the demo scenes which I think is why the scene jumps happened in your video. I'll add the controls above to the itch page. I appreciate you taking some time out of your day to play my demo!
[r.u.s.h.] Parkour Prototype 2 comments · Replied to Sneiliwhite in [r.u.s.h.] Parkour Prototype 2 comments
[r.u.s.h.] Parkour Prototype 2 comments · Replied to Sneiliwhite in [r.u.s.h.] Parkour Prototype 2 comments
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