For the upgrade shop of course! Spend your skill points to get increased stamina, less ammo cost, faster firing speed, ext! You can also charge up stamina by using your special ability on the ground.
Noah Lewin
Creator of
Recent community posts
Thank you for playing! I had gamepad tunnel vision during this jam for sure. Mouse and keyboard controls are in the build I just ran out of time to make a graphic for them. Along with making a couple of silly mistakes like not rehiding the mouse when focused and forgeting to add WASD movement for the main menu navigation. That led people to thinking arrow keys was the way you're supposed to play on MnK.

Push your friendly Apsis units forward in battle against the Void monstrosities!
Level up and spend skill points in the shop to become stronger and gain score faster!
Fight in thirdperson with anime inspired combat or in firstperson with mech powered controls!
Battle until a team has achieved dominance or until you lose all your lives.
Thanks for having me in the jam!
Pretty neat! Sound effects were a standout. Something that might tighten the gameplay loop here is to lower the max amount of doors and randomize them. I liked discovering each door, but re-exploring all of them for a second playthrough/shift maybe not as much. You can make the shift times smaller and more bite-sized utilizing less doors. There's a lot of directions you could go with this. Nice work on this game!
Thank you for playing! I'll update it with an interact icon for characters you can talk to. E on the keyboard or X on the controller will let you speak with the Burger Eleven clerk. R on the keyboard reloads the level and 1-5 switches between the demo scenes which I think is why the scene jumps happened in your video. I'll add the controls above to the itch page. I appreciate you taking some time out of your day to play my demo!















