Thank you!! I'm playing Dougie Do! on real hardware and the MiSTer FPGA. No issues. Having lots of fun playing Dougie DO!
Recent community posts
Update: Disabling GeoRAM and REU fixed my issue.
Crashes on the MiSTer FPGA. If I don't make any changes like turning on Auto Fire I can play through the first level. Crashes starting level 2. I'll pass the crash info to the MiSTer Devs.
Thank you!! Solitaire Mouse version worked great on my MiSTer FPGA Commodore 64 core. I ordered a Commodore PS2 mouse adapter so I can give it a go on my Commodore Ultimate 64. :) The game looks good and plays very well.
Very nice game!!
The opening text on the loading screen doesn't right on the CoCo3 FPGA. The author of the CoCo3 core wanted to know if it's GIME Text Mode?
"It must be a GIME text mode I "forgot" to "fully support". Maybe someone can ask Chetmeister what mode that is so I can fix it. Thanks."
Thank you. :)
One of the MiSTer FPGA devs found a work-around and asked if you could give the game a unique serial number.
I'm passing along the Dev's comments:
The bus arbitration in our core is not ideal most games don't care, but some do, so this one needs a FIFO tweak to make it behave correctly but to do that, I have to be able to uniquely identify the game, which means the serial has to be meaningful, not all 0's