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NMCM Soft

137
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A member registered Aug 12, 2016 · View creator page →

Recent community posts

This is genuinely horrifying wtf goes through your head when u make this

Sry for the explicit crap you can delete it once you see it lmao

2433998.799999714_image.png

I just randomly found an image I saved from the game I mean it’s super clear to me this is fetish content

Yeah I mean why would that be in a kids game? There’s also detailed texturing (pink overtones of the nether regions) that seems to have been done in substance painter… Still coupled with the crazy proportions + this underneath I mean it’s pretty clear cut to me it’s some sort of sick pleasure he’s gaining from it

Hey itch.io restricted me for posting that comment (for some reason) but to answer your question on zedtechnitian’s game, the problem was the overly detailed modelling and texturing of private parts on these models with crazy proportions. Decompile it using AssetStudio and see it for yourself

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Oh definitely go for it! I like making fps games in my spare time too (in unity tho) & I definitely see a strong foundation here.

Ah I can see the quake 3 inspiration in this, it’s pretty cool - sucks that it’s just in this faker’s gamejam

Oh this is awesome good job

This is so cool

This platform is really going down the drain

You can fall through the map on the right side of the table in the basement, if you walk into the wall through the pillar of meat

Mosquito Face’s post processing effect gave me severe nausea/motion sickness… Gotta remember to include accessibility options for this kind of thing

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Hi zedtechnician can you tell me why you insist on making fetish content for a game that is primarily aimed towards children and is primarily played by them (and youtubers that target them), without putting a disclaimer anywhere? 

I really like the texturing work. Do you know what this type of style is called?

lool this was weird like it

That's a bad way to think about things. If I can't criticize anything, what's the point of having the comment section? 

Great game. You really knocked it out of the park with the presentation, even starting from the itchio page itself! The only potential fix you could do is the door, add a mutex system to it so you can't just spam it open and closed but otherwise amazing all around

Ah ok great :)

cope

Is this a game where you as a human date a full on dog? Please tell me that I misunderstood...

rawrrrrrrr

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Nah the people that play this have a complete holier than thou mentality, god forbid you criticize their degen games. People like that is why I firmly believe that itchio made a big mistake allowing these games, as the games in their own form aren't the problem. Aside from mental patients that live in their own world, most of them are kids that think 'ratioing' is a death sentence

Sorry it's really not my fault people are offended

没人问

It's the guy these people are answering to, look at the parent comment. 

Absolutely well done - It's all so polished and the mechanics are good. The pacing I loved as well. It was made competently good one

So well executed!

Please get off your high throne you are engaging in the same activities as SirNoodle69, friendly fire is not allowed

Lord forbid you're not one of them! 

Also I'm not being an ass, I give my criticism and the gooners take offense to that. I seize on the opportunity 

Do you feel smart after saying that? 

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A game that turns childrens game minecraft into lewd degen characters that you have to pleasure - what's so hard to understand? Like I legit can't be the only one seeing that this is destroying the only indie game platform left out there LOL

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Guys you are playing this cursed stuff don't ascend morally over SirNoodles69 you can't. You are all in the same boat.

All hope is lost 

I've played your free titles since first Timore on GameJolt and I gotta say the gameplay and design improvement is visible and commendable - the game looks great and the gameplay is typical Timore and I wouldn't have it any other way. I've also decompiled the titles I've played and I gotta say that the code needs a similar renaissance. In your project you have 10 scripts for each task that do the same task in different parts of the map - for each sequence you have a separate script that enables/disables gameobjects and audiosources inside a Coroutine with different time offsets - Consider generalizing the script with arrays of time offsets and gameobjectsso you can use 1 script for each cutscene and for audio playback use animation events. The deterministic AI of Rufus also shows a big problem that just affects reusability and performance, like you have huge chains of yield return and everything is controlled by a buttload of booleans which you really don't need - use navmesh or simplify logic, it's gonna make life easier. As a general rule try to move away from laddered ifs and nested logic, work with the sequential execution of code. It's always a good idea to decouple code, so consider looking into OOP class relationships, inheritance, interfaces and general patterns that make use of them. This will help you write general reusable code and specialized code that derives from it, where you need it. Write with the mindset of 1 task -> 1 re-usable class.

Generalizing code & taking full advantage of OOP in unity just makes life a whole lot easier for you, write once use everywhere. 

I can do a dank stream like dankpods now

dude is this a fetish game