Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

NMCM

125
Posts
13
Followers
11
Following
A member registered Aug 12, 2016 · View creator page →

Creator of

Recent community posts

(1 edit)

Hi zedtechnician can you tell me why you insist on making fetish content for a game that is primarily aimed towards children and is primarily played by them (and youtubers that target them), without putting a disclaimer anywhere? 

I really like the texturing work. Do you know what this type of style is called?

lool this was weird like it

That's a bad way to think about things. If I can't criticize anything, what's the point of having the comment section? 

Ik it's intended to be a love letter and all but you were right on the money with this, I feel like this is how most of stuff uploaded here gets made

I feel sad for people that put great ideas into games only to be overshadowed by effortless s*x games on the platform 

Great game. You really knocked it out of the park with the presentation, even starting from the itchio page itself! The only potential fix you could do is the door, add a mutex system to it so you can't just spam it open and closed but otherwise amazing all around

Ah ok great :)

cope

Is this a game where you as a human date a full on dog? Please tell me that I misunderstood...

rawrrrrrrr

(2 edits)

Nah the people that play this have a complete holier than thou mentality, god forbid you criticize their degen games. People like that is why I firmly believe that itchio made a big mistake allowing these games, as the games in their own form aren't the problem. Aside from mental patients that live in their own world, most of them are kids that think 'ratioing' is a death sentence

Sorry it's really not my fault people are offended

没人问

It's the guy these people are answering to, look at the parent comment. 

Absolutely well done - It's all so polished and the mechanics are good. The pacing I loved as well. It was made competently good one

So well executed!

Please get off your high throne you are engaging in the same activities as SirNoodle69, friendly fire is not allowed

Lord forbid you're not one of them! 

Also I'm not being an ass, I give my criticism and the gooners take offense to that. I seize on the opportunity 

Do you feel smart after saying that? 

(1 edit)

A game that turns childrens game minecraft into lewd degen characters that you have to pleasure - what's so hard to understand? Like I legit can't be the only one seeing that this is destroying the only indie game platform left out there LOL

(1 edit)

Guys you are playing this cursed stuff don't ascend morally over SirNoodles69 you can't. You are all in the same boat.

All hope is lost 

I've played your free titles since first Timore on GameJolt and I gotta say the gameplay and design improvement is visible and commendable - the game looks great and the gameplay is typical Timore and I wouldn't have it any other way. I've also decompiled the titles I've played and I gotta say that the code needs a similar renaissance. In your project you have 10 scripts for each task that do the same task in different parts of the map - for each sequence you have a separate script that enables/disables gameobjects and audiosources inside a Coroutine with different time offsets - Consider generalizing the script with arrays of time offsets and gameobjectsso you can use 1 script for each cutscene and for audio playback use animation events. The deterministic AI of Rufus also shows a big problem that just affects reusability and performance, like you have huge chains of yield return and everything is controlled by a buttload of booleans which you really don't need - use navmesh or simplify logic, it's gonna make life easier. As a general rule try to move away from laddered ifs and nested logic, work with the sequential execution of code. It's always a good idea to decouple code, so consider looking into OOP class relationships, inheritance, interfaces and general patterns that make use of them. This will help you write general reusable code and specialized code that derives from it, where you need it. Write with the mindset of 1 task -> 1 re-usable class.

Generalizing code & taking full advantage of OOP in unity just makes life a whole lot easier for you, write once use everywhere. 

I can do a dank stream like dankpods now

dude is this a fetish game

Wow the uh disposed condom in the bathroom is an interesting design choice LOL

This is seriously awesome 

There seems to be effort put into it and the mechanics seem to be made from the ground up which is a huge plus. I like the gameplay however it's really easy to get softlocked even in the tutorial level, you should respawn the stuff being thrown out of the window into the reachable area

A CERTIFIED itch.io classic right here

The devil model is so awesome

What was the controversy? I am really curious 

Nah unfortunately even if you manage to run it somehow it's gonna run really bad

1000% Unreal Engine is know to be a well optimized engine xD

Wow I didn't expect this to be that good

No worries, thank you for checking it out! :D 

Mine kind of does? I mean in a more meme-y/entertaining way it brings light to an active predator that victimized multiple minors https://nmcm.itch.io/tinky-tim-the-digital-predator

lmfaooo ayy glad you liked it man