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nmcarp99

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A member registered Feb 08, 2021 · View creator page →

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Thanks, I'm happy it payed off to take some time to learn about lighting!

(1 edit)

This happened to one of my games in the past... you have to set the compression to none. Also, nice job on the game. It was an interesting idea to have different levels controlled by one player, but also being lagged.

argh... I forgot to put them in the build settings!!!

ok, thanks!

Thanks for the feedback! It turns out that the instructions  on itch were different from the in game ones... oops... only one of the enemies needed to be killed, so only one mattered... kind of a stretch...

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Ahh... I was sending get requests!!! :)

Also, I was trying to translate it to c#, but the server is responding "

Method Not Allowed

The method is not allowed for the requested URL."

The server you are sending the request does not have SSL (meaning that it does not follow the HTTPS protocol, it follows the HTTP protocol), so if you try to call this from an html5 game on a site that has SSL such as itch.io, will your browser not mark it as mixed content? Correct me if I am wrong, but I don't think that will work unless you enable SSL on the server...

Thank You! Aargh!!! I spent so much time coming up with some horrendous equation to calculate the z rotation from the lookat output!!! Why didn't I think of that??? That is so much simpler! Thank you!

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Thanks for the detailed explanation... currently, the game simply sets an empty gameobject to the position of the cursor, then Transform.LookAt()s it. With a direction variable as a vector2 would you just calculate the slope and convert it into degrees? I've never had to point anything towards a mouse before.

Oh... I completly forgot about dashing! It is much better now :)

Nice game. You had a really good game idea to start with and your game art was pretty nice. Only one thing... I think that they move a little bit too fast, as I could never get a chance to shoot them. (Maybe I just have bad reaction time, idk)

Yeah, I noticed that but couldn't figure out why... I am using c#, don't know if your example is in c# because of the "var", but I was using only camera.ScreenToWorldPoint(Input.mousePosition);. What does .normalized do?

Will everyone be rated by you or only one winner chosen?

Nice game, but the instructions were a little bit long, so it took a little bit for me to figure it out. I didn't really use the camera controlls much, but I really liked your art and the extra polising such as the particle systems for the rockets and the spinning solar panels. It gave your game a nice touch. Again, really nice game.

nope, me niether

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Thanks. I had the same issue, but I found a solution. Go to Edit -> project settings, then click on Player -> Publishing Settings, set Compression Format to disabled and try building again. This setting only shows up in HTML5 mode though, so you will have to change it after you change the build platform.

I got 37 seconds

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It worked. Maybe you should zip into a .zip. It comes preinstalled with windows and linux, IDK about mac though. BTW, I like the game. Your graphics are really nice. Also, you might want to spread out the spawning points. (Maybe you did and I just didn't get that far)

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no, I don't have winrar. I will try that

There is no option to unzip... Did you mean to upload a rar file?

I don't know what to do with the file...

9 books. My only improvement would have been to slow down the character a little.

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yeah... I was probably less than 30 seconds past... it took too long to upload...

https://nmcarp99.itch.io/give-me-some-advice

I don't know what I am supposed to do... maybe add a tutorial?

Yep... I had the same thing happen to mine, but I found the same solution that you did and it worked!

I like the game. It's simple and it relates to the theme. Maybe consider adding a You Won scene or something like that though...

The graphics are amazing!!!

I have never uploaded to itch before... any tips?