Speakeasy: Last Call is a fandisc epilogue to Open Late Games’ Speakeasy. Thank you for the treat!
Each character receives one SFW and one NSFW canon story, each of which take place after their Happy Ending. Every story is kinetic, so no anxiety over picking choices. I actually paused playing Speakeasy to read the relevant epilogues, and it worked well. While the narratives roll around in the expected fluff, they also tackle the question of what Cora and her lover do after Prohibition ends, extending their HEAs into forever. In addition, there are bonus non-canonical stories of the intimate variety, with lovely alternate scenarios and what-ifs. The Open Late Games devs flex some formidable BL chops, and I can see why a BL game was one of their initial ideas. They are avid scholars of the ancient yaoi texts.
Speakeasy: Last Call didn’t have a Kickstarter, so what was already a shoestring budget is laced tighter. Sometimes this restriction produces remarkable ingenuity—I was delighted when a picture of a statue was used to explain rather precarious positioning. The new fully-nude sprites are well-worth every penny. However, as of February 2026, the in-game soundtrack player has not been fixed. I can go into the game folder, select the OGG music files, and play them through Windows Media Player as well as anyone, I suppose.
With their website gone and the last update January 2025, I’m not sure what’s up next for Open Late Games. I hope they continue to create luscious stories, and I hope I’m lucky enough to play them. I feel immensely honored to have played Speakeasy and Speakeasy: Last Call. These are queer Art Deco gems.