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NLinCH

23
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2
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A member registered Apr 15, 2019

Recent community posts

This game is a story that implores one to reflect about mortality, civilization, governance ethics, loss, space and what time is for us. 

An absolutely fantastic game. I spend more time than I should have out of my nights and weekend playing this game. 

It is a great game and has a touching immersive story. I had multiple moments where I almost took a step back from it, but feared too much, that I wouldn't dare return.
(got all achievements (mostly in order) except for the difficulty and violent ones (True Pacifist! (with the exception of Story forced on stuff)))
(sorry for the '(' and ')' "non [maths or programming or logic]" people (did this 'sorry' become worse than the actual sentence???))

Anyways, I particularly like Endings 2,3,4,11.4,12 and 5

2,3,4 are like watching seeds grow, 11.4 and 12 are nicely hidden 

Tried to keep the following as spoiler free as possible regarding ending 5, though my following reflection about it contains highly vague - indirect references

5 for me is the most outstanding one, as it offers me the most food for thoughts, as it is not an ending I particularly would hope to see, but it seems the best between probability and goodness. It seems almost european in the way it handels things, though the path towards it is questionable.
Another thing to think about is how it deals with its scars. It may very well be highly unstable (as pointed out in the ending itself) but it may just as much be the one with the most long-term stability, if one can deal with it's scars. Reflecting on it, the easiest and most stable solution would be the precise one that it prevents.
At the same time it doesn't prevent "happy little accidents" like people working independently to increase the risk of something like ending 6 or the in story end. 
Another thing is the risk of an ending 6 that it may create. Similarly would one need to prevent an undoing of ending 5 which would itself would need to be prevented, limiting quiet a lot more than what ending 5 itself may imply.
What I do believe however, is that what the last scene of said ending shows is unavoidable to deal with its scars. It is something I would love to go deeper into (like the need of binding referenda and initiatives), but that alone is too much. 

After all this again, Thank you for creating and sharing this great interactive story with us. For you writing this story, I believe writing my thoughts and thanks is the least I can do. (it merely has a length of roughly 0.165% of the story)

I have a glitch with multiple of these games, that it deletes the save. Perhaps when a tab is opend but only in sleep mode (inactive mode), and the browser closed without opening the tab directly. 

there may not be an ending 4 as it states, that there are "four possible endings" at the bottom of the description

Thanks for sharing this game with us, I may check the other ones of you out as well.
This one is a nice and simple idle game, with lots of options, I really enjoy the many randomised texts (even when you "... almost walk into a {$object}").
Thanks for sharing this work of Art, may you continue to create and know that your work brings others joy.

Thanks!

General (no spoilers)

ending 3 involves failing the Darklords fight multiple times and can be selected as the bottom most work on the farm upgrade (no wheat cost)

Hi AccurateCat, 

great game I love these idle RPGs, focused on story and player autonomy/choices. Yours in particular feels nice in the way, that it offers a multitude of paths as well as a prestige mechanic that not is not just a path of strength but also one that eases the grind.

Did note a softlock though. In the dungeon with the table and the chest, should you fight rats and click the one to fight the skeleton before the fight you'll receive the info about the timed fight, but will fight the rat. Afterwards the other fight didn't commence and I could not reselect the option to fight, essentialy softlocking me.

Anyway thanks for the game, as this is just my second run I am sure to do some more, as except for this mishap, I'm having a blast with it. Tapping in and out of the game whenever something else bores me.

like the extra comments on the bottom, like when you refuse to upgrade dimension

(pushed downwards to avoid spoilers; made in LibreOffice Calc)

Space

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The answer he is searching for in the different parts ending is a spreadsheet. Here is mine see comments as itch says I don't have between 1 and 20480 characts.

I'm currently having fun playing Stacks:Village and suddenly see that you not only already have two similar games, but are also working on a new one whilst still trying to improve. Thank you for creating and sharing these games with us, (for free even!,) I bought Stacklands and WitchHand and at least Stacks:Village (since I haven't tried the others, can't write about them), is of such quality that I would put it on a similar level to those. I wouldn't have been surprised If you'd tried to monetise any one of your games, but since you didn't I have even more of a reason to be greatfull.

Thanks for sharing these fun products of your motivation. You took a popular/trendy game concept, added your own wishes to it and created something new and fun. Thanks!

Also, why do you accumulate [newgame starting resource] if you reuse the rocket

(1 edit)

Once again came back and made the most efficient endgame reuse, the whole timeline on one screen.

It's unclear to me how to even get the first building or collect resources, as when having nomads and wood processing connected and clicking the forest it ony tells me not to have enough people. Not finding any way arround it within 2 minutes takes any motivation to continue, as it just starts being considered a gamebreaking bug. I do however believe that, if the starting progression would be more clear, this could be an enjoyable little game.

more

like it but it is kind of buggy with somme spaces just not letting Items pass even though the first few items go as should. It also is quiet crashy(?). I could see myself having a lot of fun with this tiny game if these two Complaints would be resolved. 

Also, I like the music. I think it fits well with the theme and pixel artstyle.

I like the game, it is easy to understand, has quiet a lot of roomtypes already and I can't wait for the amount and kinds in the final game.

I like the fact that you have to maintain Research, though I would sepperate the Libbary in Libbary and Room of scripture so you don't need to get Bookshelfs if you just want to add more Scribes because of the effectifness of those.

I like that it allready has, even if without variety, a working combat system with Raids.

The only two things I realy missed until now, after ca. 10 hours of gameplay, are:

1. autosave, I lost 2-3 hours of gameplay because it crashed.

2. a way of population controll (already a max collonists amound would do) ,so you won't get trained collonists dead when not enough food for the new ones is avaible.

I love this game and even though I can't donate, hope for great succes. I like how it is and can see how it can become even better.

Thank you for sharing your project, I see it as a worthy one.

small but fun game maybe scaling up the window a bit would be usefull but i like the game.