So how do we use the custom player character import and what do we all need for it?
Nking99
Recent community posts
I didn't realize how serious the AI was about your 0.5 update especially this part
- Food items served to you by NPCs now have a fitting sprite dynamically assigned to them by the AI
But then I received this and I had a good silent cackle over it (had to be silent because I would've woken up everyone in the house if I wasn't)
I've been having some fun with multi person conversations and I've noticed a recurring problem. The following system causes all conversation to end and only has the one person follow you, while the other doesn't, and going back to the conversation treats it like you said something, which makes it impossible to continue from where you left off (unlike single person conversations where you can immediately talk back to the person and pick up where you left off).
Is it possible to make the following system not end the conversation, at least when multiple people are talking? I've been mainly trying to have breakfast with Darian and Rosalyn after a morning at the bath, and as soon as Rosalyn offers to have both me and Darian over for breakfast, the follow command happens immediately, ending the conversation and only causing Rosalyn to follow me, while Darian leaves.
The following system is also acting up again. Word that shouldn't mean someone going to follow you cause the follow system to happen. like Rosalyn telling me to relax (Or Rosalyn when she climaxes)
I love this game, it's really enjoyable to play, but I have noticed a couple minor issues
1) NPC AI
Mainly, there seems to be a slight disconnect where the the ai connects to the rest of the game. I had a message up when I was with Darian saying that we slept the night and the storm broke during the morning, but the storm was still there and we had slept about 3 hrs (from the start of the game which might've possibly been the problem or it might not)
2) The follow system
I had Darian follow me to the tavern, we spoke about our plans, ate lunch, and he was supposed to leave, but as I left the tavern myself, he was following me. Even when I went far from the village, he continued to follow me.
3) AI interaction
I've had Darian offer to bring me to Gareth to talk about the shack when we got there, Gareth wasn't even at the bar, but I was still able to continue with Darian as if he was speaking to Gareth. I've also had it where I should've been speaking to two people at once (The alchemist had caught Darian and I together) but I couldn't speak with him (maybe that feature isn't implemented yet or unable to be implimented)
Two final suggestions: You may want to put signs near the doors of the shops, taverns, and bathhouse so newer players could figure out what place they were at and possibly markers to point to spots on the map you use to go outside the village (I couldn't figure out for a while where the slimes were or the dungeon/cave system in the pics was)
And a way to pass longer stretches of time. The bed allows until rested or until morning, sleeping anywhere else allows until rested, but could there be a way to pass say an hour or four without repeatedly pressing the wait button?
Other than those, I love the game and can't wait to see where this goes.