🙂
Nixilliscyte
Creator of
Recent community posts
Thank you! It's not very different from other plugins made by other developers, but I noticed that some people were complaining about the action because there was an error when restarting the scene. The behavior doesn't allow this error; however, you will need to control the visibility of your animations via the visible/invisible actions. I also added a boolean parameter to allow the animation to play in reverse, which can be useful.
Thanks for the report, I'm gonna check. (UPDATE) Everything works fine on my side with CC 6.7.3 pro. Can you give me more information on how you set the plugin? Also, if it can help, sometimes the scenenode "jumps out" / disappears from the SceneNode field when you check the other checkboxes of the plugin, so you have to make sure that scenenode is always set up with a scenenode/mesh present in the scene.




















