right, ok, i guess i should have tested the funny stuff first... almost none of the fun stuff worked properly, i think it got confused about the position of things (probably because of OSC data coming from VMC being different from VSeeFace somehow?) and was spawning stuff in the wrong place. here's a capture, everything dropped from the base of the feet except for the pie, and the food didn't show up.
all that being said, while it would be nice if this were fixed, i would totally understand if you chose not to and only focus on supporting VSF. frankly i think it's amazing that using VMC even works at all and i'm satisfied just being able to wave my hands around, and i also still do non-VR streams with VSF anyway, so.NitroX72
Recent community posts
hey, so i recently got a VR kit and wanted to stream from it using VirtualMotionCapture via TIFA, happy to say it works almost perfectly!
there was a weird thing where, if VMC was already running and sending OSC data, TIFA immediately loaded my avatar on the startup menu, and loading my avatar to get rid of the UI froze the avatar and loaded a new avatar in addition to leaving the old one there. i think VMC sends the VRM data in addition to OSC data? i captured what it looks like when this happens here:
i was able to get around it by launching TIFA and loading my avatar first, before launching VMC, and it basically worked perfectly fine.
to me, it's just a bit of a minor inconvenience. but i feel like if this were fixed it would be pretty cool to say that TIFA works with both VSeeFace and VMC out of the box lol
hey, figured i'd help. the collider size/radius seems fine but you've set it way off in the distance. a typical offset should be between 0-0.2 and you should be able to see the collider sphere somewhere inside or around the head. also, it looks like you're using the UniVRM-1.0 tools, which isn't officially supported in most apps yet, you should stick to the 0.xx components for now.
here's a screenshot of what it looks like for me. the collider sphere is clearly visible in roughly the same position as my character's head. also note that it's the 0.xx version of the script (it doesn't say "VRM10").