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Nitrosparxx

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A member registered Apr 30, 2021 · View creator page →

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I spent a lot of my childhood growing up with an SNES and a SEGA Genesis. Even to this day, I still have older cartridge based consoles on standby when I want to revisit those long gone days. And I have to say, this game somehow made deeply wistfull and nostalgic in a way I cannot explain. I had this heartwarming feeling of playing a game from decades ago. When I was a young child, and I was just so enthralled with the digital worlds I was interacting with. I only have one minor critique, and that's the jumping seems somewhat off. It feels unusually heavy, and hard to time. But other than that, I enjoyed every second of this tiny adventure from start to finish. It's a charming, and nostalgic adventure that warmed my heart. 

An absolutely superb little puzzler! I love how simple yet brilliant the mechanics. And excellent little brain teaser of a game!

You know, I'm not entirely sure I've ever seen another overhead platformer like this. The closest I can think of is using the roc feather in Link's Awakening. This is genuinely an exciting idea! I was a little nervous, seeing how tiny some of the platforms are, but once I started to get into the game, I was thoroughly enjoying myself. Fantastic stuff!

I started playing just on a whim, and my monkey brain wasn't picking up on how the game worked. Whoops! But after slowing myself down and carefully taking note of the mechanics, I found myself hooked onto this game! It's very rare I find myself enthralled with strategy based games. But the elegant design and easy to understand rules made this a very enjoyable experience. I very much adore the art direction here as well. Along with the sound design. Overall, a very well done game!

Rather charming little puzzle platformer! I adore how the anti-gravity mechanics work in this game. I also love the visual direction too. Using a very nice palate, and easily identifiable terrain that doesn't leave any ambiguity for the players. And the controls too! This might seem like a minor thing, but for someone more used console platformers, it was very nice being able to used WASD and the arrow keys simultaneously to play. Again, a very small thing, but being able to use W and D to move, and the up arrow for jump felt very satisfying. Amazing job on this game! 

Wow, I'm utterly blown away by this demo! I absolutely adored the original Pac-Man World waaay back on the original PlayStation. This game perfectly emulates the feel and style of that game, whilst being very modern. This could easily be the demo for a real Pac-Man World 4! The only real gripes I have are the somewhat strange camera (it seems no matter what options I chose, it remains inverted?) and the lack of the pellet attack. But other than that, this is a very solid, very polished demo! Amazing!

Having grown up on console games since...well EVER, I'm always leery about playing 2D platformers via a mouse/keyboard. Often I find them to be kind of clunky feeling, And I find myself feeling very unconfident in my controls. Having said that, this game is probably one of the best keyboard platformers I have ever played. The control in this game is super tight and super smooth. I am able to navigate using the WASD keys and the mouse with no issue whatsoever! I don't ever feel like the game is just out of my control, nor do I feel cramped or uneasy. Just excellent control design. And of course the main mechanic too, wow. I adore the time mechanic in the game! Setting up small chunks of the level to help solve puzzles is brilliant. It really itches that part of my brain that loves these kinds of puzzle platformers. The presentation and style are fantastic too. I love the little things, like the adorable hop the protagonist does when moving. And their bright red/white color scheme that makes them stand out from the environment. And I love the contrast between the restored sections of the level and the ruined sections. An excellent game for sure!

This is probably one of the best games I've played so far on itch.io! It just exudes so much style and energy. The characters are wonderfully weird, and memorable, and the game has a fantastic sense of humor. A marvelous game!

I remember spotting this one YEEEEEEEEARS ago on tumblr. It has a very charming art style, and I love the pastel colors. I have yet to play the sequels to this game, but for this first entry, the game is very heartwarming. Rather therapeutic too, I'd say. In real life, a lot of people think I look scary or intimidating. Like I'm some lumbering boogeyman or something. I can distinctly remember a teacher in college one year, sitting a new student next to me and introducing me as, "I know he looks like a bear, but he's really like a kitty cat!" It was really bad feeling. Seeing Treat go though this game, everyone afraid of her, and seeing someone make friends with her was very satisfying. I look forward to playing the rest of the games in this series! 

As strange as it might seem, this game actually helped me come to terms with my own hypochondria. I confess to being constantly worried that [x] thing or [y] thing is going to happen to me. When the reality is much more mundane. Obviously that's not something that happens here, but in an odd way, this game helped me cope with my fears and anxiety. As for the game's narrative and atmosphere, it keeps this creeping sensation through out. And despite it's short length, it uses the time it has to really grip the players. The endings (which I won't spoil) also neatly climax the built up terror to those points. Very nicely done!

This game really resonates with me. Not going to spoil anything in this comment for the sake of other's, but I found the protagonist to be highly relatable. And garners tremendous sympathy from the player. Again, not to spoil, but their actions, and the ultimate outcome in this game really struck a chord with me, few other games have. The expressive, colorful visuals really emphasize the desperate atmosphere that hangs over the protagonist. Desperately trying to cope with their situation, and telling themselves, "everything is going to be okay..." Its works as a metaphor for coping with a terrible tragedy, and trying to remain steady in the face of something truly horrible. A very well made game, well done!