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Nirese

158
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1
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38
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A member registered Jan 16, 2020 · View creator page →

Creator of

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Ahah thanks a lot! I'm glad you enjoyed it :D

Thanks so much, that means a lot! I loved your game too :D

This was a lovely little game with some clever puzzles! I really liked that you had to solve them using time as a limited resource :D I didn't really understand how to cross the water at first so that could definitely be something to elaborate on in a tutorial, but otherwise it was a really cute game with some great mechanics that really fit the theme, well done!

Thanks a lot! And will do :D

Neat game! I struggled to work out of I was actually hitting/damaging the enemies so I'd love some more of an indication of a successful hit. But I definitely see a lot of potential, and the use of a candle for the theme is really clever :D

Well done!

This is really good! It reminds me a lot of Minit and it's really satisfying seeing how you can get a little further each run, not to mention just gathering resources at faster and faster rates which is always satisfying. Good job! :D

Really neat idea that I definitely enjoyed! I feel like it was a really unique mechanic for the theme and it fits it so well. It's nicely polished, especially with the level transitions, and having loops that add interesting conditions was great! Well done :D

This was a neat game! Satisfying to play and well polished, good job :D

Thanks a lot for the feedback! And totally, the ending is slightly anticlimactic, sorry! We definitely have some ideas for adding stats and possibly things like a star rating per level so you can go back and improve your accuracy, so it's great to hear that you'd want that to see :D

Thanks for playing!

Thanks a lot! :D Yes I like the idea of coming up with strategies for keeping count, and then adding curveballs XD

Thanks for playing!

Thanks a lot!!

that's totally understandable and I was definitely planning on adding some settings for the volume. I quite liked the idea of the music being distracting XD But I'm definitely going to mess around with this idea of changing the volume as the number fades as that might work really well. But definitely some UI to adjust/mute the audio is needed if nothing else. 

Thanks a lot fot the feedback, and I'm really glad you liked it! :D

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Thanks so much! Honestly I was nervous that it'd just be a boring mechanic but we seemed to manage it! :D hmm yeah I've tried to not think too hard about what I'm implying with that XD I'm glad you enjoyed it!

Neat little game, well done! Liked the use of batteries for the theme :D

Thanks so much!! I'm really glad you enjoyed it :D

Thanks a lot, I really appreciate it! Thanks for playing :D

The artwork and atmosphere was fantastic! really well polished game, and the mechanic was fun and interesting, well done!

It was dificult when the enemies can sort of pin you and prevent you from moving, but I liked the particle effects and it feels like a good start, well done!

Ah fair enough! :) I definitely have some ideas for later levels that'll make it harder :D

Thanks for playing!

Very clever idea! And a lot of fun, realising you're next to the hole with a power of 100 is painful XD But I'd totally play more levels, and it's a really interesting idea that I bet could apply to other games/number sequences as well! Well done! :D

Nice game, and satisfying to play! and good use of the theme :D I wondered why the capybaras wouldn't get out of my way until I realised that was the edge of the map XD very fun!

Ahah thanks a lot! :D

Nice! :D I'll definitely check it out again with a new update!

This was really fun to play, I could totally see myself coming back and playing more XD I only wish the cargo was a little easier to attach, and it displayed a number which I'm guessing is the starting height of the cargo which made it a bit confusing until I realised that the height was determined by the cargo position. Really loved it though and met the theme really well!

I think I soft-locked myself with the elevator XD Despite not knowing what the different colours meant I actually enjoyed figuring them out and they made for genuinely fun little puzzles to work out how to reach the next room. Well done!

Ahah fun game! Honestly this feels like trying to catch chickens in real life as well so GJ! XD

Great game! Really clever idea and it meets the theme really well! Well done! :D

I really wanted to see what would happen but I couldn't make it go in the division XD

What did this lil guy do to deserve being bombarded by fireballs :/ Neat game, well done! :D

Thanks a lot, glad you liked it! :D

Thanks! :D

Ahah that would have been a great idea! XD thanks for playing!

This is a really neat game! The grapple hook was challenging and sometimes I found the spike colliders a little unforgiving, but I like the concept, especially having to move forward and being punished for hesitating I thought was a good idea. Good job!

Thanks! Yes definitely want to add some settings in the next version for sure. I didn't think about holding the paw until near the end of the jam XD It fixes with multiple paws but maybe I should add something to prevent it!

Thanks a lot for playing, I'm really glad you enjoyed it! :D

This is really well done! Great game loop and I loved the using health to cast cards idea! The artstyle was really cool :D Would love to see more reaction to critical hits to show that I got it on point.

Really liked it!

This is really fun! Like everyone says, the vibe is great - the music, the dialog, I really feel like I'm pouring drinks for customers! Would love to see a version with more minigames like harder cocktails, maybe having to interpret the drink from ambiguous requests. I also didn't feel like I was likely to let a drink go cold so having more pressure from multiple customers would be a great way to increase the tension, as much as I liked the chill vibes :D

Maybe you can make cocktails in batches for high risk, high reward gameplay XD

Loved it, well done!!

I'm really glad you liked it, thanks for such wonderful feedback! :D

I'm great at finding all of the debuffs ahah! Nice game, I'm glad there are multiple of each type of symbol as I was thinking it was going to be really difficult to match that many unique symbols, but I thought it worked well and gaining time on successful matches was a relief when I was running low!

Good job! :D

This has such a lovely vibe and atmosphere! A clever idea for the theme and really fun and relaxing to play, well done!

This was a lot of fun! The artstyle and feel was awesome, and the narrative of a frog king slaughtering (yes, Slaughtering) his subjects when his temper ran out was really fun and immersive and fit the theme wonderfully. It has so much charm and potential!

Thanks a lot! Will do :)