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ninjast

2
Posts
A member registered Mar 25, 2024

Recent community posts

Good Art, Nice music, quirky plot and flavour text that fits well with the vibe. Feels quite polished!

Loved the mechanics of controlling the missile, a little bit unintuitive for me to figure out strafing vs rotating when post collision with an object. Sometimes wished thrusters were stronger.

Finished all 6 endings. Accidently nuked my own planet when an asteroid came right at me in the very beginning.


Nice mechanics to implement could be difficulty (longer distance to travel), fuel mechanics, a health bar for collision.

Boundaries could be a little bit wider as colliding with a large object basically resulted in a instant kill as I spiralled out of the boundary.

10/10 for labelling the missile a missile, would not have known otherwise.

wasn't clear to me what the difference between red and blue crabs were at the beginning. It only clicked after i started consuming blue crabs much like how Neo had to make choices. Boy did I choose the wrong one because i thought consuming blue crabs was the win condition. Didn't know that maxing out the mutation gauge was a fail condition.

It was stressful in the beginning when I had like 30% stamina left at the beginning and baby crabs were still stomping halfway down the beach ready to be mowed down by my claws Juno beach-style.

I accidentally clicked on a power upgrade because maxing out a mutation bar was too quick. It would be nice to include a brief 1 second delay to prevent misclicks.