Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics


A member registered May 23, 2020

Recent community posts

Found something: crabs can be led to fly inside the shop by being on the far left when they go left, and are lined up with the shop.

It's been a long time since I've been here, and I was ecstatic to see you had made Salvagette! I have played it a LOT already. Almost as much as Salvage. And I have to say, you did a fantastic job with this one. Completely beautiful. I love the new enemies (I was honored to see my enemy concept included!!!), new powerups, I love all the music, replay button, new graphics, I can’t even list how many things I'm enthused about! I've played it for ~10 hours and will probably keep coming back for more. My best is 65 days, maybe I should try for 100? Does the difficulty ever stop increasing?

I got all the endings. I was surprised by how much easier you made it to get Republic of Virtue. I was so proud to get it on Salvage because back then I wasn't even sure if I had the right idea, and then I was crazy enough to try it and it was really hard. The new upgrades made getting The Republic of Virtue much easier, and honestly, a little bit of a let-down for me. However, getting consummate survivor was something that I did in Salvage to test my limits and it has remained the most difficult challenge of all. I'm glad to have that.

I'd love to share the few things I've noticed. Good news, the list is shorter and less serious this time! 

1. I've gotten all the secret endings, but on my stats screen, I see incorruptable on there twice, bringing the list count up to 8. Not sure what I did to cause that.

2. I want to know what the teleporting enemy's name is! Being killed by one will show on both the death screen and stats screen that you were killed by a Thopter.

3. There's a small invisible box on the main screen on the middle right from "tte" to the end. It just makes a little beep when you hover over it.

4. Viewing the key in the shop after purchasing, it has the lvl 2 tag on it even though it's sold out. I wondered if I had to have the key still to upgrade it, so I tried getting another $7 and going back without unlocking the gate just to see. It would be cool if I could unlock a secret room... filled with watchers?????

Anyways, I loved playing your game again for another new experience! It's such a cool and unique game, I keep wishing for more. I'm in agreement that an enemy catalogue would be cool, although just an encounter seems too easy for an entry. Maybe collecting enough parts of them to reassemble one? ...are they organic or mechanic? 

I also am such a sucker for easter eggs! Finding the secret endings and discovering how each elite enemy behaved was sooo cool. I keep trying things to see if there's any hidden gem for playing enough days or doing something unique. This game would be prime for an easter egg, some developer gem hidden somewhere most players would never find. 

Thank you so much for another good time! Are you planning on letting the concept end with this game? It seems like it's pretty much done with, although I hate to see it get dropped with how little popularity it has. Can I ask what your favorite game to produce has been?

Sound does seem to be better, thanks! Keep it up

Additionally, I often don’t care about SFX options, but this is a case where I would like to either adjust the sound effects or just turn them off. They are pretty loud compared to the music 

Yes yes yes yes yes

Idk bout multiplayer tho... teaming up would be nice but turn based multiplayer is all too often a big pain

Also I was just brainstorming around and I totally thought up an enemy that I would really like to see added. Shall I describe it?

Basically it spawns on the wall and does the usual charging up blue circle thing. When it attacks, it launches ITSELF at the player/decoy and can be destroyed like any normal enemy.  Here’s the catch: it carries a ball chained behind it. That’s the thing that does damage. Avoid them while they’re flying, eliminate while they’re down. Once they contact a wall, floor, ceiling, they stick to it and recharge. 

Did I ramble too long? XD 

Anyways please ask me for anything if there’s anything I can do to help you release the next game/update!!!

Since drones and lurkers tend to go left and then down depending on where the player is, you can use that to make them decide to crash into the wall. If that doesn’t make sense, I can upload a vid to YouTube. I’m pretty surprised this glitch isn’t intentional! It seemed like a pretty cool Easter egg and a strategy that is hard to implement but still possible to use. I assumed that if it weren’t intentional, the enemies would just go out of bounds...

Also, the activation window for bullets might be a bit too large for your liking, since I have used it more than once to plow through large hordes of enemies without taking damage. If I were you, I would make it so that if the bullet is overlapping with an enemy or the bullets mother enemy, then it does not deal damage. For the most case, however, the way you programmed the game makes bullets entirely predictable.  The only exception is when I get surprised by my own decoy and accidentally move into the bullets...

So far I have found:

Entering the tutorial and then going back to the main screen will always bring up the option to resume current game. This brings up three different results depending on what ending you got last: getting a death ending will play the game in real time speed with living enemies aiming at the position where you died. Getting an ending where you go through the gate will simply let you pick up where you left off, and getting an ending where you destroy the shop plays the game in real time and makes you invulnerable, as well as making it impossible to get to the next round. 

Unlocking the gate and entering the tutorial opens up an invisible space where the gate would be. 

The times where being close to an enemy seems to make bullets work less often? I haven’t exactly figured out what causes them to not deal damage but I can do it pretty consistently

Also, did you purposely program drones and lurkers to be able to crash into walls, making them commit suicide?

I don’t know which glitches you’ve noticed, but I have a small list of things that I’ve discovered if you want to hear about them. 

I hope this comes as a happy surprise to you!  Are you planning on working on this game more?