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Nine Inch Tails

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A member registered Feb 23, 2018 · View creator page →

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Thank you so much for liking the game. ^^

As for your questions, of course 18+ content will be on Android too, once there is any; there won't be a difference in content between platforms. Though I most likely will have to focus on the desktop versions first, since the Android port still causes some trouble and will have to get optimized properly.

There are going to be four love interests, if verything goes as planned. ;3

Since a release date is still some time away, I can't say yet if it's going to be free at completion. The next updates will be though. :3

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Thanks a lot. ^^ And it's basically just a fancy way of saying that there's gonna be gay content of any kind. As for the seme/uke part, this kind of depends on the characters and maybe can in part be influenced by the player themselves, though this is not yet decided.

Thanks, I'm really glad you like it so far. Full release will still take a while, but don't worry, there's more to come, eventually. :3

This might well be the explanation here. While under Android the game tries to compensate for weaker system specs by reducing graphics quality etc., under Windows it runs at the highest quality setting by default. For a convertible like the Galaxy Book this might be a bit more strain than under a desktop Windows setup. Unfortunately there isn't really a workaround at the moment other than maybe trying one of the lower resolution settings.

Hey! Thanks for your interest in the full game. The short answer is, not at all, yet. The game is still in development and will be so for quite a while longer. I usually upload new content as soon as it's ready, so if there's something you don't find here, it's because it's not done yet. ;3

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Yes, there can still be issues on some Android devices (I'm not yet sure, what the limiting factor is - on the mid-range tablet and phone I used for testing, it runs mostly fine).
Primarily the game was eveloped for desktop systems and optimizing for Android is not quite easy as there are so many different configurations on the market. If you experience performance trouble on mobile, it's probably better to switch to one of the desktop versions.

Which content are you referring to specifically? If you mean 18+ content, since the demo doesn't contain any respective scenes, that's something to be saved for the main game. ;3 But thanks, glad you like it so far. :3

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As it stands, there is no fixed update schedule. Since I'm only one person working on the game beside my dayjob, I never know how much time I can allocate each month, so updates are going to be somewhat irregular. You can follow the game or watch the dev logs on this site to get notified, when there's a new update.

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Hey there! Thanks for pointing this out. Unfortunately, 1gb ram is probably not enough to run the game on Android without issues. I tested it on a mid-range phone with 3gb, where it runs just fine, but I wouldn't recommend going much lower than this.

The game was initially developed to be played primarily on desktop and thus contains a high amount of high resolution graphics, transparency and animations. While this isn't a problem on PC, on Android this takes up a lot of memory, so phones with lower specs might not be able to handle it.

I'm going to add some recommended specs to the download instructions with the next build as a guideline.

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Have you tried waiting for a bit during the white screen? The game takes a while to load, usually up to 30 seconds on a mid-range phone (could be even longer depending on the device). I've added a loading indicator for future builds to make this a bit clearer. I can't think of any other reason why it would hang already on startup at two separate devices. But if the problem persists, I'm going to look into it more.

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Hey there! Is the issue that the game doesn't start after installing or that the installation file couldn't be opened at all? For the latter, you could check the permission settings on your phone for installing files not downloaded trhough the google play store (android is a bit picky in that regard). You can check here, if youre unsure how to do this. Otherwise it should work just fine on more recent devices. For any other issues, you can contact me directly.

Hey, thanks a lot for your praise. ^^ You can't really plan popularity, but I'll keep working on it and see where it goes from there. Thanks again! :3

Thanks for your kind words! The next update introducing some more functionality should be done quite soon. Following this I hope to be able to show some more new content before long.

Hey! I'm glad you like the game so far. :3 Also thanks for your interest in a patreon. I'm planning to provide some means to support development in the long run, which most likely will include a Patreon. Though this I'll postpone setting this up until I'm done finalizing the game mechanics (which should be quite soon) to avoid some pressure. ;3

Incidentally, you can already find me on the Furry VN server on Discord (look for my artist name Imiak); I'm not that active there very often, though. ^^

Thanks again!

The phone shouldn't be the issue. From what I see that message sounds like you might need to give your phone permission to open .apk files that have not been downloaded through google play store. Look here on how to do this on most phones. Hope that helps. :3

Please try to provide a bit more detail, like which Android version, hardware etc. you use, so I can try help you figuring out, where the problem lies. You can either use the bug report form or send me a note.

Thanks for your interest in the story, there's definitely more to come, even if it's gonna take some time. As for the images and chracters on the page, the description and pictures shown there are for the whole game, so naturally not all of it is included in the demo. But they will be introduced, once I have finished the first regular chapter.

Strange, so far it seemed to work fine on most devices. Can you provide a bit more detail at which point exactly the game crashes (at start up, during gameplay, etc.), so I can look into it? Please use the bug report form at the bottom of the game description or here.

Thanks for your interest. :3 Unfortunately for now the game only supports 16:9 aspect ratio, since it's most commonly used. I'll look into it if I can find a solution, though this might take till the next build update. Have you tried if the mobile version works for you instead?

Thanks a lot, I'm glad you enjoyed the game so far. As far as more progress is concerned, I've just uploaded a new update. There's not too much new content, but I've added a couple of new features. Story progress is still going to take a while, but I'm constantly working on it. :3

If your phone doesn't already have a file manager installed, you can get the app 'Files by google' in the playstore, this should be able to open it. To not make things more complicated I have replaced the file with an unzipped one for now, so you just have to download and install it. Hope this works! :3

It's zipped to reduce file size. You have to unzip the file first, you should be able to install the apk-file inside the folder. Sorry, if that wasn't clear enough, I'm going to add a description to the download. Just give me a note, if there are any further problems.

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Not sure if this is a satisfying answer, but there's no single reason for this. Mostly it's owed to the Anime influence stylewise, where the slim type is more common, but it's also because of there already being quite a number of bara style games out there (almost exclusively as far as furry themed visual novel type games are concerned). So in a way I'm also aiming to fill the niche on the other end of the scale. Lastly, to some degree it's simply personal stylistic preference.

In any way, I hope the characters are going to have enough redeeming qualities of their own besides their build to make up for it, especially since the main focus of the final game will lie more on the overall story than on the romancing part. ;3

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Sure, thanks for the heads up. I just uploaded a 32bit version right now that should work for you. Just let me know if you should encounter any problems, and thanks for your interest. :3

Thank you, merry Christmas and happy holidays to you, too. ^^ And thanks for your continuing interest. I actually just uploaded the mac version of the demo, so you can give it a try anytime you like. :3

Heya, thanks for your interest in the game. There actually is a mac version planned really soon. I still have to get around to test it properly to make sure everything works as it should before putting it up for download. Probably look into it over the holidays. :3

The demo is online now, you can give it a try anytime, if you like. :3 As for why it was delayed, I've posted a short entry in the dev log above.

Have you already tried the updated build I uploaded yesterday (fh_demo_0.2.3)? I checked it just now, it should work with both conversation paths now. If the problem still persists, I would recommend using the bug report group on Discord (you can find the link above) to describe when and where it occurs exactly, so I can track down the issue.

Taking the photo should work just fine, I just tested it again. What may be a bit misleading is there are actually two photospots in the scene. One of those (the more obvious one) won't work on purpose, since it's too far away for a close-up shot. Just keep searching for the second one (try the rocky part near the exit to the path up the cliffs). I'm going to add some kind of a hint to make this more obvious.

Hope that helps. :3 If that still doesn't work, I can help you better if you clarify the problem a bit further.

Hey, nice hearing from you again. ^^ Hope you guys enjoyed the con, thanks again for your support and interest. :3

Patreon isn't online yet, I'm goint to put it up together with the demo. (I guess I should have mentioned that somewhere in the text.) I'm doing my best keeping the schedule for the release, which should be around two more weeks from now.

I'm also going to send out a newsletter, once everything is set up and ready, so you won't miss it. :3

Basically, yes. Creating this game takes a lot of time and effort, and though I develop the main bulk of the game myself, there are still things that need to be paid for (e.g. music), so unfortunately I cannot afford releasing the full game for free. I aim to keep pricing reasonable though, so don't worry. :3 Also, supporters on Patreon will receive their own free copy (I'm going to post more on this soon).

Thank you Unisama ^^ We're working very hard on our prototype and should be able to show more very soon.