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nimbostratus

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A member registered May 10, 2023 · View creator page →

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I will add walls to prevent being able to jump off the fences.

Currently there are only the 4 levels so when you hit the alarm in level 4 it went back to level 1, but I will changed it to go to main menu instead to be less confusing

Those sample videos are pretty neat, I will include more of them in future levels

After watching your play through I am going to make a few changes to make it easier to understand as well as a few time it looked like it was hard to figure out what to do

Thanks for that, there is a link to dropbox now

There is now a dropbox link

Your correct, need to upload full folder. Working on that

Played all 10 levels, I can give some suggestions

You could add skulls that move but will probably need to indicate where they are with ripples in the water 

You should add variable scares when hitting the skull as it can get a little old to see the same one each time

The disappearing and reappearing skull mechanic makes it into a maze and memory game at the same time which isn't bad but there isn't any reason to not just wait around for them to reappear. Something things that could amp up the horror factor would be having the skulls watch you or start following you. It might be hard to balance how much time to give the player to memorize the maze with a time limit though. 

Okay, nothing in that screenshot is abnormal. That black thing on the screen is a closed eye, if you get into the level far enough you would see what happens with that.

The  "You can feel the wall to left of you" being repeated was because you where looking at the door out of that room. I am going to have to add info to that line to say the door is there each time. 

The lines are skippable, the helpme.txt that has info on what buttons can be used to do that. The only time something is not skippable is if it has an image as part of the line.

I would like a screenshot of the weird black stuff if possible, I am not sure what it is based on that description.

Some things that I found playing was that it was difficult to see the player you are and the cows. The farm house is nice but perhaps make it smaller and off to one side to make it easier to see. In the same vain the graphic buttons have the text to the exact size, I think the buttons should be a little bit bigger then the text. When a round starts sometimes it will end while a ufo is still around and before being shoot down. On one round the cow spawned more on the right then center and a ufo came in and got it pretty quick. The buying of a stable to then buy a cow seems a bit much, maybe have each stable allow for 5 cows per stable instead.

I played your game, here is my feedback

Sometimes when I clicked it didn't shoot not sure if there is an invisible cooldown period but it was a little frustrating. In general the controls where a little slow in response, a lot of the time I was just flying will facing the same direction because moving the mouse didn't have the speed I needed. So maybe a setting for that

I got to Wave 3 without ever destroying a Hive, if your going for a Wave feel then having a Wave end after a Hive or 2 being destroyed with some time to breath in between would be good. 

It was hard to tell when I killed the enemies, the health seems a bit high. Maybe having some variety in enemies with different health.

Are there upgrades? Missiles? I feel like it needs that

The background moves on the main menu but its static during the game, it should move when the ship moves to give it a depth of field feel

When you take damage and the screen has that red effect sometimes it goes away and other times it stays. If you want the effect to stay when at lower health maybe having it get opaque after a time as it takes up a lot of the screen and makes it harder to see

I just put up a post on the thread for my game and would love to get more feedback on it.

https://nimbostratus.itch.io/pentacle-beta

I played your game, I am a big fan of Yu-Gi-Oh and this did have some similarities to that and Magic which I think is good. It feels early development except for the Art. My thoughts on the game

The different Attributes didn't seem to play a huge part so adding something that makes this matter would be nice.

When the opponent played a card it went by too quickly to read let along see the art, sometimes a curse would be played and I would have no idea why or how it worked. A setting that allowed you to turn on and off auto skip on reading cards could solve this so that players who are experienced don't have to wait and new players can take their time.

When battling the card shake makes it hard to read the text, maybe some other effect that shows that a battle is happening also informing the player who the attacker and who the defender is during the battle would be nice.

A tutorial would be good to have, learning about Atk Time, that Draws result in no winner, other things related to general play

Minor things that I think should be addressed, Grammar errors on the cards, the End button should say Next Turn or End Turn and also should be a different color (like red) from the decks because graphicly it just blends in, when I went to view the Tomb I found it difficult to escape.

I think it would also be good to have a way to view your entire hand as apposed to clicking the eye for each card

Hello I have put a game up for beta testing. I would appreciate people telling me how the page looks and how the game plays / feels, bugs found, if the GUI is good in game and in the menus.  Other feedback would be good as well, I do have a google form if people are interested that has all the questions I could think of for the game.

Here is the link to the game

https://nimbostratus.itch.io/pentacle-beta