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nilusha94623@gmail.com

4
Posts
A member registered Jul 30, 2023

Creator of

Recent community posts

regarding the menu scene, the background image is nice and goes with the theme. buttons are very simple and the highlight color which you have used is not clearly visible could use a brighter color it's very same to white. about the object scene, the buttons are very simple but they can clearly identify from the background. That is a good user experience. Fonts are consistent as you have used the same font for both scenes. effects are very good to maintain the consistency of the theme.

Your menu scene has a nice background color, but the spacecraft theme isn't immediately visible. It's better if you can add a game title for clarity. It's hard to identify buttons and where to click for the navigation to an object scene and it may conclude with a bad user experience.  Introducing hover effects could enhance user experience and interaction.

Moving to the object scene, the 'go to menu' button lacks visibility due to blending with the background. Could use a  more contrasting color to the background for the recognition. It's nice that you have added some effects to maintain the consistency of the theme. It's a good used experience that you have used the same font for both scenes.

talking about the object scene, while the dark buttons match the background, they might make things a bit hard to spot. Maintaining consistency you have chosen suitable colors for spacecraft. However, using different fonts for the menu and object scenes might confuse users, impacting user experience. 

I like your menu scene very much as it is very attractive. The background fits our theme perfectly, taking users on a cosmic journey. Using planets as buttons is a smart choice to maintain consistency. The dark background with white text makes things easy to read, improving readability. Including theme-related images adds to the cool vibe. For smoother navigation and for a better user experience it's better if you can  add a gentle hover effect to lead users to the next scene.