I see, alright. Btw I encountered another glitch: When you get knocked out by a non-moving white egg, f.e. in level 3, you are not able to move before getting knocked out again, in an endless loop. Idea: make the player invincible for a second when he "wakes up".
Nightshft
Recent community posts
Hey, that's a cool game!
I got 1 bug report and 3 wishes, if allowed ;)
Bug: When you Start a new game the eggs held are not reset.
Wishes: getting on/off ladders is a bit jerky; collision detection is too sensible imho; would be nice if it supports my "arduino gamecontroller" (which is a standard joystick in windows, happy to betatest if needed).
However, very nice game already!
Hi Per,
first of all, very nice game, congrats!
I've got the same problem as Mice, when trying to start the game on a real A1200 using HDD.
- it works fine from floppy
- HDD would be nice, simply because faster
- when I copy the hdd folder to my AmigaHdd I always get the same error: "Disc Error!" white font on black screen
- I tried a couple of things (edit: removed details as we probably found the culprit, see below)
Hardware is a real A1200, 030, Kick 3.1
The current hdd (CF) is AmigaVision. I could try my classicWB 3.1 if needed.
This guy is writing this exact complaint on dozens of Amiga games (just click his username). He's trying to push (and even blame of "refusal") all those devs to do this. Even if the game is a demo or unfished. I like Aminet and I like itch.io, but I don't see why everybody on itch should change its file container and deliver to Aminet.
I encountered 3 bugs in version 2.1:
- had to manually bind cursor-press-1 to left-mouse-button to be able to shoot with the gun
- training 'using atgms': doesn't recognise when I turn on the copilots tv screen and doesn't continue with the tutorial
- training 'mfd functions': doesn't continue when the gunner fires (f-key)
Great game, love it!
