I wish the color picker would remember what Axis Channel you have selected.
The basic functionality does not seem to work. When I double click on a color, it turns transparent while the color picker is active, and remains transparent afterwards. The Applied display does not change. Updating the colors in the palette with the bucket tool does not work either. They change color in the palette, but do not update in the Applied display.
edit: If I shift the palette right and left, the changes show up. This does not work for double clicking a color.
Also, there is no option to save the modified sprite, which is what I wanted to use this for.
When I tried to save RGB/Slices, I got:
___________________________________________
############################################################################################
ERROR in action number 1
of Draw Event for object obj_demo:
Variable EmuRenderSurfaceSliceCutter.xoffset(101422, -2147483648) not set before reading it.
at gml_Script_anon@1811@EmuRenderSurfaceSliceCutter
############################################################################################
gml_Script_anon@1811@EmuRenderSurfaceSliceCutter (line -1)
gml_Script_anon@3171@EmuRenderSurface@EmuRenderSurface
gml_Script_anon@8864@EmuCore@Emu_Core
gml_Script_anon@4040@EmuDialog@EmuDialog
gml_Script_anon@8864@EmuCore@Emu_Core
gml_Script_anon@7105@EmuCore@Emu_Core
gml_Script_anon@2908@EmuCoreOverlay@anon@2777@_emu_get_overlay@emu_init
gml_Object_obj_demo_Draw_0
And then it crashed. As it stands, this is unusable.

