Thank you! We were impressed ourselves with how well it came together too! Haha
Nieve
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It also helps to design the systems smartly. For example, the upgrades system is designed to add upgrades of any a few generic types extremely easily, and more complex upgrades aren’t much harder. All the logic around the resources is central and calculating what they should be based on upgrades is also trivial. Basically, all the systems are setup at least semi-modulary, and they all work together and talk together in smart, but also intentionally “dumb” ways. Haha so if we wanted to add a new resource, we just add a new resource and can use it right away. Same with buildings and anything that doesn’t require new super unique behavior.
Astounding! Probably the only 10/10 game I've played so far. It was a simple concept with an interesting and funny story and dialogue. It had meaningful upgrades, and some really fun mechanics. I loved the goblins and such. I wish you could move the machines and stuff around (Maybe you can and I didn't know how) and I wish the goblins were a little smarter most of mine jut sat on top of each other on the press towards the end. lol but seriously, great job, lovely polish and actually enjoyable game! I played over an hour to get down to 0 boxes. haha
Just out of curiosity, what hardware/browser are you both running? I'd love to go through it to optimize and see what could be causing those lag issues.
It was working pretty great on my 5 year old macbook pro, though I admit that's not exactly a super weak system haha, until I got a ton of units and things going on and then the sounds started wigging out, but I never experienced much lag. But it obviously is having some issues as you both mention.
Super cool! Very inspired from slay the spire but with some really creative twists. The art, of course, is amazing. I like the idea of adjusting the units values and adding in the math to try to get the enemy to 0 exactly. I noticed a few small bugs, some of the text on some cards was cutoff, and some of the enemies statuses above their heads sometimes weren't above the unit themselves. I also believe I hit the enemy for more than would take them to 0 a few times and didn't take any damage. Either way, the game itself played great and looked great and had really cool ideas, not to mention a ton of really great polish. Really nice work!
there are for sure a lot of things that could be improved. That being said, the tutorial should explain the basics and each building has a tooltip describing what it does, so there’s at least a little extra info there.
But I agree, it needs more work in that area, and some additional balancing. Thanks for playing and for the feedback!
Awesome! Thanks for playing! It turned out really fun for sure! I agree the difficulty might ramp a bit fast. I played it for about an hour or more before I was finally able to beat it. Haha it’s definitely possible, but not simple. For a future version a lot more time will need to be spent balancing it. I’m glad you liked it!
Really nice work! Loved the ascetics and vibe of the whole thing. The game mechanics were really creative. Once I got the hang of it I got into a solid flow and was able to beat all the levels. It got pretty tough and felt like it'd be hard to beat, but once you get a few turrets and some upgrades it start to become more possible then it's just throwing every little bit of extra energy you have to the battery. Fun game!





