- I was very curious to play this game, with its mysterious atmosphere and a twist that really surprised me as things unfolded. I enjoyed the game.
NicOrigin
Recent community posts
- The demo for this game was very interesting, featuring an atmosphere that made me either laugh or feel a bit spooked—all based on the fact that we couldn't move around, but could only press an elevator button. However, I really don't see what the full game could offer beyond the demo; still, I wish the developer the best.
- A game that was too short for me to even grasp what was happening before it was already over; all I took away from it was that you should let shady or potentially dangerous people sleep in your home late at night... I don't think that's a valid moral. Haha !
- C'est le premier jeu que je fasse sur ma chaîne YouTube, inspiré des Backrooms, Dreamcore etc.. qui est une introduction parfaite pour présenter mon futur contenu sur cet univers des Backrooms, Liminal. Le jeu fait un sans-faute, une qualité visuelle magnifique et fluide avec un filtre VHS prenant, des sons ambiants oppressants et mystérieux. J'en aurais même redemandé à me perdre dans ses couloirs faits par ce développeur qui a compris le style liminal, dreamcore, une ambiance pesante. Un développeur qui a parfaitement compris ce qu'est l'ambiance des Backrooms, dreamcore, liminal sans abuser de jumpscares ou de choses incensés. Bravo.
- This is the first game I’m featuring on my YouTube channel—inspired by the Backrooms, Dreamcore... it serves as the perfect introduction for my next content around the Backrooms, liminal... The game is flawless, boasting stunning, fluid visuals with an immersive VHS filter, alongside oppressive and mysterious ambient sounds. I could have happily spent even more time getting lost in the corridors crafted by a developer who truly grasps the liminal and dreamcore aesthetic and that heavy, unsettling atmosphere. They perfectly understand the vibe of the Backrooms, dreamcore, and liminal spaces without relying on cheap jump scares or other things. Bravo.
- C'est le premier jeu que je fasse sur ma chaîne YouTube, inspiré des Backrooms, Dreamcore etc.. qui est une introduction parfaite pour présenter mon futur contenu sur cet univers des Backrooms, Liminal. Le jeu fait un sans-faute, une qualité visuelle magnifique et fluide avec un filtre VHS prenant, des sons ambiants oppressants et mystérieux. J'en aurais même redemandé à me perdre dans ses couloirs faits par ce développeur qui a compris le style liminal, dreamcore, une ambiance pesante. Un développeur qui a parfaitement compris ce qu'est l'ambiance des Backrooms, dreamcore, liminal sans abuser de jumpscares ou de choses incensés. Bravo.
- This is the first game I’m featuring on my YouTube channel—inspired by the Backrooms, Dreamcore... it serves as the perfect introduction for my next content around the Backrooms, liminal... The game is flawless, boasting stunning, fluid visuals with an immersive VHS filter, alongside oppressive and mysterious ambient sounds. I could have happily spent even more time getting lost in the corridors crafted by a developer who truly grasps the liminal and dreamcore aesthetic and that heavy, unsettling atmosphere. They perfectly understand the vibe of the Backrooms, dreamcore, and liminal spaces without relying on cheap jump scares or other things. Bravo.
- The game had a good idea regarding our character that could have been fleshed out further; despite the story becoming confusing towards the end, I still got a laugh out of the animations and our "wife."
- Une démo prometteuse qui m'a laissé une vibe de vendredi 13, avec un système de ne pas faire de bruit pour se cacher. J'ai adoré l'ambiance se poser doucement et l'histoire se dévoiler.
- A promising demo that gave me a *Friday the 13th* vibe, featuring a mechanic where you have to stay quiet to hide. I loved how the atmosphere gradually settled in and the story unfolded.
- We all dream of a pleasant working world (even me). This game was fun, with events that made me chuckle a bit, even if it was a little too long. Kudos to the developer.
- The game looks interesting; the mechanic based on avoiding noise seems promising. Even though I don't see how this demo could translate into a full game, it remains a solid approach for this developer's future projects.
- The concept of this game is brilliant; I had a lot of fun trying to find the different facial features to resemble the friend of the target I was trying to approach. It's a game I'll probably play through the whole thing.
- I had fun with this game, even stumbling upon funny little bonuses while driving around town. I got the special ending completely by playing randomly on my first playthrough, so I'm happy about that. Nice little pizza delivery game.
- The game, let's not kid ourselves, is empty, but it's a shame because I found it funny in the sense that it feels like a game made really hastily; if the game had been a little longer, continuously in the absurdity of the dialogues and animations, I would have found it even more amusing.
- A game with a short story but a magnificent, somewhat retrowave-style atmosphere that I appreciated, slightly terrifying but enough to give a little thrill.
- I quite liked the basic idea of the pawnshop and the ability to choose how to manage very limited needs and finances (although it was overly simplistic). However, for some reason, my character moved horribly slowly at times. I don't know if it was intentional or a bug, but it was frustrating to have to go in and out of the pawnshop.
- I loved this game, which deals with a difficult subject: how our character neglects this responsibility and the consequences. A great experience.
- I really liked the game's premise of "avenge" the homeless by taking justice into our own hands, although it's a very (too?) simple and short game. It's clear this is a first project, and I can only encourage the dev to push the boundaries further in their future projects/games by exploring these ideas more fully.
- A game I was taking seriously ended up making me laugh. I had fun during those two minutes of gameplay... However, I realized I wasn't supposed to go so fast; I didn't go through the "puzzles," the door was open. I hope the game dev will consider preventing players from skipping the entire puzzle section.
- A game with a disturbing atmosphere, especially knowing about the experiments conducted on the test subject. I would have liked to experience more of this horrific adventure, a very good game.
- I had fun with this game with its simplistic but funny dialogues, the way some scenes turned out made me laugh, in the end a game more fun than scary, I liked it (except for the constant crackling noise).
- I was wondering why people took so long to stay in the test booths, now I know... It's a good game overall, albeit slow and almost long, but it's time to let the fall happen.
- - I loved the story of this game, and the classy killer who farms his aura throughout the game was awesome, I would have even liked to have more content with this killer.
- I love the game's art direction, which has fun characters to look at. The story itself is simple with a funny touch, but the ending I haven't quite figured out yet, haha!
- I was being watched from the start and it was tense, I loved the slightly claustrophobic atmosphere of the building, with a predictable but enjoyable ending.
- My first game being set on the moon, far from the usual horror settings, I loved its atmosphere and how the game delivers its story through the characters' dialogues, it's a good game.
- I found the demo short, but it must retain these ideas to make it a full game, although I don't know what kind of horror or mystery will be in the full game, even though I only had the "management" part, this game is one to watch.
- It's always a pleasure to try games from this developer who tries to come up with original ideas while adding their own personal touch. I loved Unmasked, and it's always that touch of horror and humor that makes playing it so enjoyable.