a very sweet meditation on the tiny bits of life that we carry with us, even if no one else will after we're gone. "the texture of your thoughts"... this was nice
Nicky Flowers
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been working on a little zine, having a blast doing so, Decker is the future, etc. i'm testing it out as a playable thing on my itch page and i'm noticing it's like, wayyy slower than how it runs in native Decker. for example, on one card i have a 'sleep[]' function that lasts about 4 seconds longer than it should.
i have a lot of audio clips among everything else, which has made the size of my deck around 1MB. i'm wondering if that's large for a deck and if it could be part of the sluggishness. i dunno! maybe someone's got some optimization tips for me? anyway have a good one
sorry about the loud shuffling noise! there's no animation missing or bug with the audio. i'll level with you–i'm not very good at programming yet and i mostly tested this on my DMG without headphones. it's not too bad that way. with headphones, i just turned down the audio since it's not that important to the program. i would recommend doing this (again, sorry, i know this is not ideal lol)
more info if u want: basically you only have tap the D-pad once or twice to seed the card RNG and hit A to pull a card/stop the noise. if you want to pull multiple random cards, you don't need to shuffle again until after a hard reset of the console (or you start getting a lot of repeat cards). hope this helps!