(Major Spoilers ahead!)Man, I loved this one so much. I felt so seen by Vi, in the way that she thought Lydia looked so beautiful, and wanting to be like her. Hit a pretty deep place for me in regards to my own transition, even more so when she started trying on Lydia's clothes (She looked so cute in all of them!!!), like damn... Lydia was also a very well rounded and complex character. I really enjoyed the secret ending the most, I did not expect a loop twist whatsoever, and reading the stuff Lydia was saying to Vi was very heart wrenching (pun not intended :P), filled me with dread as I watched every moment. I do enjoy the dev commentary in the extra's menu as well, helps give the game some new perspective peeking a bit into the creative process. Overall, excellent job on this! I will now go cry, thank you every much.
NickTheGoat
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The vibes in this one are immaculate. It takes me back to playing SMT on my 3ds and watching videos on youtube featuring DS/3DS emulators, absolute perfect presentation, I was immersed the whole time. The world seems fun to dive into and the character dynamics make me wanna learn more about them. The characters themselves are also so well designed, reading the thought and care put behind each one in the gallery messages made me appreciate them even more. I can't wait to see what horrors these girls see in the full thing!
This was a fun one! I liked the premise a lot, and the art style and aesthetic are very pleasing.
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I really liked the idea of hearing someone's heartbeat to see if they're lying or not. I think it'd be cool if that was expanded upon or used as a game mechanic in some way. Would definitely love to see what you guys could cook up with more dev time, whether it'd be something similar to this(like a sequel or longer version of this game), or a future project in general!
"Everyone loves girls with swords."
I remember seeing this game on the Fluxer, and the art and presentation instantly made me wanna check it out. The story is written extremely beautifully with it's use of diction and the way the author describes stuff is really captivating.
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I really loved the use of the scoreboard(? Unsure of it's exact name) UI, it's a really fun and creative way to get the reader immersed into the actual fencing, and I really really love how it was used during the café scene. Speaking of the fencing, I know it's a small detail, but I do really like the way the screen gets all scratchy to show that Gwen has her mask on, it's another piece of immersion that I really love. The music also really helped with immersion, it felt the right amount of calming and tense when it needed to. The background chatter and noises in the tracks really helped too. The characters were written really well, and I was fully invested in their dynamics. I also really loved the character sprites, they're so charming and I love their expressions so much haha. I also like that during some moments, Gwen's face pops up to show her expression, I thought it was very unique and fun. I do also really like the curtain transitions between scenes, however I will say I do think the last two curtain transitions last a bit too long. One last thing I will mention is that, sometimes it was kind of hard to tell if something was internal or spoken. I would read a dialogue that wouldn't have any characters name on it and assume it was internal only for the next text have a character name on it, continuing the thought. It's not the biggest deal in the world to me, but I thought I should mention it. All and in all, this was an amazing experience to play through, the game definitely hit home on a few aspects for me. Amazing work on this!!!
Fuuuuuuuuck. This hit a deep place for me. Everything about this was so real and grounded in reality, the visuals are top notch and the narration was extremely well done.
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Seeing Dani's slow downward spiral over the years, and Dani developing an almost unhealthy attachment to Snowy, felt uncomfortably believable, and her using escapism as a coping mechanism when things got tough (especially when her were parents arguing) hit a little too close to home. The whole build up to the "package" and the reveal was expertly done, legitimately felt dread once it happened. Amazing work all around!
Abby is my wet dog and I love her.
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I will admit, in hindsight I was a bit overexcited experimenting with the text effects to the point of overusing them haha. I will probably refrain from using as many as I did in this game in the future, and be sure there is a toggle feature for them in preferences if possible. As for Abby's Mom, I think her one-notedness stems from my own negative bias and trauma from my own mother, as she was the basis for Abby's mom and due to that I think I was averse to making her any more than the evilest evil to ever evil. I think if I revisit this project in the future, I would like to flesh out the characters a bit more, and expand on somethings as I've grown to really like these blorbos haha. Thank you for your feedback, and most of all thank you for playing!!! <3 (Sorry if this comment is sloppy, I wrote this just as I woke up haha).
