Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

nick

1
Posts
1
Topics
A member registered Sep 05, 2019

Recent community posts

First things first: Thanks for creating RenJS! It's really awesome so far. 


I'm currently working on my first RenJS game and I've already learned a lot about the features, effects and the like. The documentation was really helpful most of the time, but I'm desperately trying to implement a save/load function and I really don't know how and where to start. 
I've read multiple tutorials for Phaser and checked out the other games made with RenJS but I couldn't find any examples for this.
What I'm trying to do is to add multiple custom menus, for example to save the current scene and a menu to see an overview of all played scenes so far. I've read about the RenJS.save(slot) function, but I just don't know what to do with that part. 

Save to a slot and load from a slot would be exactly what I need, though. Would it be possible that you'd implement these features? Or could you show me a short example code so I could try to implement it by myself?

Thanks in advance, have a nice day!