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Nickezz

3
Posts
A member registered Mar 15, 2020

Recent community posts

Hi, 

Issue report imo: as shown below, normally mz displays when an actor hasnt enough resources to use a skill by making it "half-gray".


However, i activated your plugin in your demo project and suddenly the skills are looking "normal" like they are usable even when you cant actually use them. Same in battle, but i wanted to show the empty resouce bars at the same time


I think this leads to confusion.

Enjoying your plugin! It appears compatible with core stuff by Visustella, as far a i can tell.
A proposal on what could be added: 

Since my actor can equip 4 skills simultaneously, it would be pretty neat if the second skill he ever learns gets added directly to his equipped skills without having to go into the menu and choose/activate it.

For example, the Pokemon games are doing this, always checking whether theres space for a new learned skill and if yes, the part of equipping it gets "skipped". 

Maybe theres some simple way doing this that i havent discovered yet, but otherwise, this would be my suggestion.

(1 edit)

Hi,

i downloaded ur plugin recently, but i cant use it. Everytime i open the skill scene and choose an actor, the game crashes with the notification:  SynrecSkillEq.Skill_Configurations is not a function
pretty basic i assume  

however, even in your clean demo project this issue keeps happening and i dont know what to do. I tried initializing the actors/classes i want to have equippable skills, and even re-downloaded your demo project and started it without altering anything, i ran into the same problem

what am i overlooking?