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nick-sin

4
Posts
A member registered Apr 14, 2025

Recent community posts

Playing with the new endless mode is fun, I like the changes to flying.  I think that so far for me, the biggest thing has been some of the clarity on what certain keywords mean.  There is a perk for I believe it was "Invoke" or "Conjure" or something of the sort and I don't know what that applies to.  

Maybe giving either a key to look at or a tooltip on hover for some of those keywords would help give some clarity to what they apply to.  I also will parrot some of the other commenters on here that mention its hard to get an interesting run outside of endless mode.  I find myself getting to 50-60 before my run actually ends.  Maybe some more waves would allow some interesting builds to be created before hopping into endless.

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Was able to get to around 40 - I think the implementation is good, and the effects that the enemies gain are interesting, but it can feel bad to have a run full of knights and warriors/beasts and then the enemies gain flying permanently and suddenly you have to replace all the units you spent so long upgrading because they just dont hit the enemies anymore.  

I just had a run that I had to sell my 3* beastmaster which felt slightly bad.  Maybe these can be a temporary buff? If flying was only going to last a few rounds, its probably not worth it to sell, but I would need to make sure my other units are strong enough to pick up the slack since he cant hit them now, adding some choice there.  When the game forces you completely out of melee, that can feel a little dissatisfying.

I hope this doesn't come off as hate! I genuinely am loving this game, and I think it has so much potential, I just want to do my best to help you make it the best it can be.  I keep coming back to it and have it bookmarked, you're doing great things with this game! Keep it up (:

This is actually really good, Sorry for the late response.  I think in some cases, it is actually good to have a run be ended randomly in endless mode (Its part of seeing how good your run actually is vs just being able to kill random enemies easier).  Im gonna play around with new endless and see if I can get anything crazy going again

I think the endless mode is great, however I was able to get a game to actually go endless despite the increasing hp (got to wave 110 without mobs leaving the spawning area).  Beasts with the instakill augment gave me basically stunlockable mobs that die eventually no matter what.  I might add in a boss wave every 10 waves that also has increasing hp.  This would be a good way to actually test the build you have.  Potentially give some enemies modifiers too that could ignore fear/stun so that you have to have a somewhat diverse board to clear these.