Glad you enjoyed it, and I'm happy someone noticed the big visual gimmick of track 2! It was non trivial to set up, and perhaps came at the cost of straightening out the track a bit too much, but I think it makes for a neat spectacle 😆
Nick Shooter
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A member registered Mar 06, 2017 · View creator page →
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Autumn-based Beat 'em Up where you wreck leaf monsters.
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Save the Jellyhams! Run and gun with your gooey friends in this silly metroidvania.
Adventure
Strike and defend to the beat of the music in this rhythm based RPG battle!
Rhythm
Strike and defend to the beat of the music in this rhythm based RPG battle!
Rhythm
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Yeah, I definitely would've wanted to add some more alternate paths if we had more time. I found out on track 2 that branching and reconnecting the track was pretty time consuming, which can be problematic during a game jam 😆
Good suggestion though, if we had another chance to iterate it'd be good to be more intentional about where to allow alternate paths and where to funnel everything together.
Glad you had fun! That's a totally fair criticism regarding track 2. It used to be more curvy, but it underwent a lot of iteration to get the branching paths, ramps, and upside down loop working. Somewhere along the line it got a little bit too straight, haha. Lesson learned for next time, gotta let the player drift!


