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NicholasPerell

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A member registered May 18, 2020 · View creator page →

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Thanks! We had a lot of fun brainstorming and fleshing the concept out. We'll be uploading a build with fixes to the intersection bugs once the jam's over. Also considering implementing some more of our intended enemy and puzzle designs if people seem interested in playing more.

This game was great. I loved the smile on the top right, especially when he gave me a big, toothy grin!

The drunken movement was novel, though the difficulty I had in the game wasn't the movement/noise level, but the time limits. I rarely had enough time to even go around the house to find the items I was required to get before the cops showed up.

An idea for the late game could be some kinds of set dressing story. For example, a drunken bar fight, but the people you're fighting actually fly away and explode like the cats.

Another idea would be alarm systems or gaurds. That could be fun.

There were a couple of issues. The UI was still super shrunken when I played it, and the camera rotated so that the walls were obsuring my vision of the player. I'm not sure what narritive there could be past the premise you already have, but making the inside of the space station look like a space station and giving the character you play some life would be nice.

I agree with Xascoria that the count is way too much, and no map makes traversal really harsh. Imagine missing one of the orbs and not knowing how far back it was that you missed it.

This was a lot of fun! I'm assuming there's no endgame, being I once turned back and found a new room in its place, so it did drag once I realized that, but it was still very fun to try and make it through as many rooms as I could. Cool stuff!

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Being a kind of manager sounds cool, but giving the game no pause between fights turned my playthroughs into auto-played disasters. By the point any of my party members visited a single location successfully, the game was a series of battle after battle after battle with no possibility of even pausing to pull up the menu between fights (let alone visit another store). It was impossible to manage. Having seperate towns and caves/dungeons make a lot more sense to me, but I'm not the designer.

I felt frustrated that there was no bar to show the morale at all times like there is for health and energy. It was just as important to the player, being it's how players even improve energy levels.

Thanks for the feedback! We did in fact have two items for both world 2 and 3 but the doors and room manager bugged out once world 1 was finished, sadly.

Thanks for the feedback!

We have a post-jam build that is bug-less so there's damage indicators, the player controls aren't slippery anymore, and the 3 worlds we put together may actually be played (currently it breaks after the 1st world). I'm also writing a devlog about what has been fixed, and (more importantly) a whole lot about where we could take the game from here in order to flesh it out. So if you enjoyed what we had here, maybe keep an eye on this after voting for the game jam ends!

I like the flutes and fiddles idea. maybe even an askewed version for when the demon has taken over.

:D

Liked the video! It was really cool to see how your thoughts wondered onto the final idea.

Really enjoyed this! The book was super funny.

Aw, thanks! Your reply gave me a chuckle because the team all acknowledged someone would inevitably bring up Sort the Court or Reigns and we were just waiting to see how long or if it would happen.

Whoopsie :P

Honestly, haven't played that game. From what I'm aware, it's more story elements or balancing different values, right? This game is about using your memory to keep track of/determine who of the merchants are trustworthy or liars. Whoops if it overlapped.

A bug happened where I clicked up while in a room and was warped to a brown screen. Didn't see the player either. Had to restart the game.

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Glad you enjoyed your first game jam. This was my first, too. Had a lot of fun. The characters and writing were super good. "Meat Noises" and everything else to do with the meat store was hilarious.

Wow! Best Racing Game I've played in years. Can't believe you made a game like that fit the theme, AND made the top down racing so easy to learn yet hard to master. Loved the humor in the game too.

Adored this. One of my favorite games of the jam so far. I absolutely would enjoy a sequel or more fleshed out version of it in the future.

I loved the narrator text and the way you made all the levels feel new.