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nibby

2
Posts
A member registered May 25, 2020

Recent community posts

Thanks for the thorough response. I still think that the mig should be able to pull just a tad a bit harder than current than it currently is mainly in the instantaneous department. They do pull hard but it is for a bit shorter than I feel it should be and it doesn't really result in the insane speed loss that it should.

I am really excited to see what the harrier is like and excited in general to see the work you continue doing as its amazing to watch.

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Love the more realistic flight model and the tougher ai. I also like the lack of insane compression at higher speeds and the decreased acceleration as the previous versions felt more like rockets than actual aircraft.  Fuel is also a cool addition as I feel it creates a sense of urgency in what you're doing. 

My main problem with this version is the lack of stability. The jaguar and mig both tend to behave strangely while turning (in all axes) and the VJ 101 has strange slips a bit in the yaw axis. This results in maneuvering in general feeling a bit less fluid than the previous iteration. All aircraft also have a slight yaw "bounce" while flying straight and following the mouse and tend to have their noses just a tad low. 

Another thing that I think needs to be changed is maneuverability of the aircraft. I think that they are pulling too weak and are turning too slow.  They also seem to not be capable of high angles of attack in some situations where I think they would likely be able to. 

I like the way that the vtol works but I noticed a few things. Firstly if the engines are put into full vtol on initial takeoff and turned on the plane will naturally pitch up resulting in backwards motion that needs to be compensated by the pilot. I am not sure if this was intentional or not but I feel that it is too severe right now and should be turned down or removed if not intended. 

Also I think damage of the r60s could go a bit up. They basically always two shot right now which I think is a bit too little. Maybe make their damage based on velocity? (I think this is a thing IRL but I'm not sure)

Overall I am really impressed by the work you have been doing and am excited to see where you take it in the future. Thank you for making these games.