Cool! I get stuck, too... but cool =D
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Thanks for your answer, I understood that something was wrong, because I cant see any monsters and chrono was stuck to 99 (see pict)
Maybe I had a too early version, because when I downloaded the files again, all was fine, and I was able to start (and finish the game) now :D
Arg! I get an error message when I try to launch the .exe: "Your system's graphic drivers seem not no support OpenGL 3.3 / OpenGL ES 3.0, sorry :(
Godot will autodestruct as soon as you acknowledge this error message."
Hi Copyoflegos and thank you for your detailed feedback!
I am glad that you enjoy the idea. As you said, the time span was very short and there are a lot of improvments
- shoot control : You can have indirect control of the direction of the monsters shooting ; there are shooting in the same direction that they are walking. (and they are walking in direction of the food box) =>I admit that the behaviour is a bit akward :-/ and that it makes the maniability hard .
- "human and monster types" ->definitively a good idea to add nex types ! And other dungeons room, too !
- "when you hold forward into a wall you can't go left or right" -> yes. I agree it should be an easy fix !
If you like music and art, you can find the artists in the credits/game over title and direct links here :
I would love to find some time to improve that ! Maybe this week-end ! ;D
I think you forget something in the files package, when I launch thedevilsgame.exe, I get this message :
D:/GameMaker/minijam13-villains/Devils game final build
There should be 'thedevilsgame_Data'
folder next to the executable"
Good luck for your first game, and have fun! =D