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Nhimm

14
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A member registered Aug 24, 2023

Creator of

Recent community posts

Haha exactly! Thanks for the awesome feedback and insightful questions. I'll keep you posted on the next updates!

Wow, thank you so much! Hearing that this is one of your favorite factions this year means the world to me and Liil! Your kind words are a huge motivation for us.

Regarding the Prophet being forced to move—you hit the nail on the head! I actually anticipated that vulnerability, but there are two potential silver linings to it:

You can actually choose to let the Prophet absorb hits and lose one type of Knowledge first. Even if your other warriors are removed afterward, you still gain Knowledge in return, which acts as a nice little consolation prize.

Forcing the Prophet to move usually requires other factions to commit quite a lot of actions and battle strength, so it won鈥檛 be that easy for them to shut it down completely.

But you're absolutely right—nothing beats a good old playtest to see how it actually feels on the table! 馃榿

Thank you so much for the feedback! That鈥檚 actually a really great point about the layout, and I will definitely consider adjusting it to make it more intuitive.

To clarify the exact order of the step: you first discard all the Omens fulfilled from the previous turn, and then you can draft and place new Omens (up to a maximum of 3). So you are absolutely right, those fulfilled Omens only stay on the board and take effect for exactly one round of play before being cleared out.

In the 'Fulfillment' step during Daylight, you can place a new Omen card into your fulfilled slot to score it. Once you do this, a new Omen card is immediately flipped face-up to replace the one you just took.

You can keep repeating this process during this step until you have reached the maximum limit of 3 fulfilled Omens, or you can choose to stop earlier if you wish.

My bad! I deeply apologize for the oversight during the terminology check—yes, 'Oracle' and 'Prophet' are exactly the same thing. I will get that fixed.

Regarding the new Omens, the mechanic is very similar to the Vagabond's quests: there will always be 2 face-up Omen cards available. As soon as you fulfill one Omen, you immediately flip a new one to replace it. If the Omen deck runs out, simply reshuffle the discard pile to form a new deck.

Thank you so much for the kind words!

To draft an Omen card, you need to have the right type and amount of Knowledge tokens. If the Awakening track is at levels 1-3, you only need to discard 1 of the 2 required Knowledge token types. However, once it reaches levels 4-5, you must discard both exact types of Knowledge tokens.

Regarding placing the Eucalyptus: you are absolutely correct. There are no ruling restrictions at all; you can place them anywhere you want on the map, as long as there is an open building slot available.

Exactly — it only takes 2 coins to reach the maximum level, but doing so comes with significant drawbacks. Most importantly, there鈥檚 absolutely no way to level down — once you go up, there鈥檚 no turning back!

That鈥檚 why careful resource management is crucial in this game. You need to think strategically about when to level up, how it affects your card draw, and whether your current board can support the loss of access to lower-tier warriors. It鈥檚 not just about having the coins — it鈥檚 about whether the timing is right and whether your faction can handle the consequences.

So yes, while leveling up sounds easy on paper, it鈥檚 a decision that carries a lot of weight.

Thank you for your feedback! In this faction, leveling up and Upgrade both require coins, so just leveling up is usually enough to use up all your actions. This faction also relies heavily on having a large number of cards to recruit warriors. The higher you level up, the fewer warriors you鈥檒l have access to, making it harder to rank up further.

If your Training Area is full and a 3-star warrior gets removed, you will definitely lose that 3-star warrior. That鈥檚 actually a critical weakness of the faction—you need to carefully decide which warriors to remove first in order to keep the best 3-star warriors.

Once again, thank you very much!

No worries at all! I'm really glad it makes more sense now — and I appreciate you taking the time to ask and engage ;3

Thank you so much for the feedback! ;3

I chose to refer to Level as "X" because I saw that convention used in a few other fanmade factions, and I liked how it helps save space and keep the board layout cleaner. "X" is short and functional, even if it's a bit abstract at first glance.

As for the "Training Area" name — I totally get your point! I was actually avoiding the word "Hospital" because it's already used in the Marquise de Cat's "Field Hospital" ability, and I wanted something that fits better with the lore I had in mind for this faction. That said, your comment definitely gives me something to think about — I may consider a name change in the future.

Really appreciate your thoughtful insights!

To upgrade your warriors, you need to concentrate them in a single clearing— they must swarm together. Once upgraded, they become stronger and more effective. The core idea of the faction is that swarming is not just a theme, but a requirement to evolve. I wanted to represent the concept of strength in numbers, where gathering together is the key to gaining power.

The higher you level up, the more coins you鈥檒l gain during the Birdsong phase. However, you鈥檒l draw fewer cards at the end of your turn. Cards are essential for recruiting warriors, as you need to discard them to recruit warriors in the Application system. Thank you for your feedback, wish you a great day!

Thank you so much for your feedback! I'm really glad you enjoyed the TFT-Root idea — your feedback means a lot and keeps me motivated!

doom doom yet yet