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Nhawdge

18
Posts
1
Topics
7
Followers
12
Following
A member registered Aug 23, 2021 · View creator page →

Creator of

Recent community posts

Looks like your game is unavailable?

Your file sizes are wild, what is required to play it? Can you zip them up together and upload just that?

As far as I can tell, your game is unplayable?

Kinda seems like your zip is just the entire project, there’s no runnable files?

I was worried about missing the submission deadline, so I posted early. It’s in a much much better place now! Thank you for trying our game <3

I tried 4 times, I always seem to have at least one left! It’s killing me to find out what the joke is! Either way, I love this game. I wish I knew what the buttons did, and maybe just a little bit of sound.

Hey I love it! I’m a huge fan of code first jam games (pygame?) I did manage to beat it on my 3rd try, but let’s be honest jam games should be easy to beat. I kinda feel bad stealing their eggs, but maybe they shouldn’t sleep with ‘em out like that. Solid jam game! Proud of ya’ll.

I had some confusion on the controls, seems like enter/space were used for the menus but I couldn’t really tell what worked?

Hey Nice game! I actually like what you’ve got here. It reminds me a lot of the early Starfox games. The movement is very fluid. I did get a high score of 50. I wanted to see the loss condition, and I almost found it harder to hit the sinks? A bit of polish and some forward pointing aim assisting thing and this could be a solid little game! Great work!

Sure, hit me up on discord (nhawdge) and we’ll chat?

I like the bored meter implemented as his face color, that helped me not watch the bar so much. This little dude has the attention span of a child, too real…

I really like the theme implementation. I found it very challenging to get back to the surface. It was a bit annoying to try to use up all my movement on the top of a ladder since you don’t jump as high.

I’m a little confused on how the loop theme worked. It seemed like all my upgrades were erased and I was starting from scratch. I couldn’t really make much progress after 6 ish attempts. I think some of the upgrades could be made permanent somehow to make that loop have more integration with the game.

The theme is how the vinyl playhead loops around the level, and the character wields a pickaxe to smash the rock enemies. It sort of started as a rock and roll pun that took some fun turns.

Solid game you’ve got here. I was hoping death would reset the timer but it doesn’t. Not sure how I feel about it, but I noticed it. It also seemed like your character would always face left, so you had to run and swing at the rocks, which got weird when you were really fast at the end.

Hey, I’m all for people getting their feet wet. Right now I have a hard to reach artist (I hope), and a sound person. I’m doing the dev work (C#, raylib). We’ve got a game plan, but it could sure use some one who figures out damage numbers and other features.

That being said, I don’t have much under my belt, so if you find a better opportunity, I won’t be offended if you take it.

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I’ve only a couple game jams, but when it’s time to play test other people’s games, I try to go through the “needs ratings” categories, since everyone deserves some votes. The 5 big things I’ve seen missing from games,

No explanation of controls - I don’t need much “Space - Jump” is excellent, but some times people have like for interact, and there’s nothing calling it out.

A way to exit the game - I had 3 submissions in a row, that all had some variant of alt + f4 to restart and try again. I think 2 of them were in Unreal Engine, not sure what the 3rd was. It’s just good form to have a safe way to start, and exit.

Sound - Like any sound at all. It’s very ominious when there’s no music. I made some terrible stuff with Google’s Sound maker and then I used RaylibTech’s SFX generator for some noises. A game without sounds is unsettling, and bad sound is better than non, in my opinion.

Use .zip files - We can all argue about how great 7z and Winrar are (they are), but when I’m installing a game, every road block you put in my way, puts me closer to giving up. If I have to install some new tool, or deal with some side package (emulator, or special runtime) I’m probably not that interested.

Screenshots/gifs - I’m a big offender, but your itch page needs a screen shot or a gif (LICEcap, or screen2gif are great). If people know what to expect when it loads, they’ll feel more confident the got the right game, or aren’t being scammed.

So I was hoping to expand this list. Does anyone have any other “must haves” in game jam games?

I love Raylib and C#!

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I would just like to add, I did EVERYTHING myself. The only tool I used was Raylib for rendering the images.

I hope to finish it after the Jame Gam, but the ending time is too early in my timezone.