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NGMI

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A member registered Oct 24, 2023 · View creator page →

Creator of

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Thank you for the feedback! The tutorial will be completely redone, and we’ll look at improving 2-4.

Hey! The criticism for the tutorial is really helpful, as we’re planning to completely redo it. We’ll keep your criticisms in mind. As for your problems with the dashing & charge/meter system, it’s been changed so it charges passively (with bonuses while rail grinding and being grounded) rather than charging once when you land/wallrun/rail grind. Red buildings being dangerous was documented in the tutorial, but it wasn’t conveyed well. Checkpoints are being discussed, and they’ll see a change. As for the ranking system, it is somewhat weird & opaque, so it’ll be changed in some capacity. Again, thank you for playing the game! All of this is really great feedback, so thank you!

  • Controls felt a little floaty
  • It was a little hard to know exactly what was in my LoS and what wasn’t
  • I wish there were different weapons, combat feels slightly bland
  • Hacking is a neat gimmick Not much to say. I had fun but the mechanics definitely felt a little shallow.

Cool game. Yellow king was a fun boss.

  • Lack of music and SFX is very noticable, but this will probably be remedied in the future
  • Alt-tabbing during a loading screen crashes the game (probably a Godot issue, but I thought it’d be worth pointing out aaaanyways)
  • The sprites look decent, and I think they fit the tone you’re going for
  • Really wish there was a minimap or something. I found myself getting lost more than a few times
  • I think it’s primarily the repeating textures but I had zero sense of direction
  • The pull that the portals have is neat, but it’s hard to get pickups that drop near them without getting sucked in
  • Fog effect seems to bug out sometimes
  • Decreased gravity was very cool, I actually started to use the walljump feature.
  • The shield UI being non-pixelated while everything else is pixelated is odd .

Fun game, not much to say about it. Could be a neat little mobile game.

Hey, thanks! About the level design, the first few levels were created when we didn’t have a proper idea of how they should flow. 2-3 and 2-4 are the last levels we worked on because they were awful. We’ll definitely adjust some of them so that they’re more friendly towards the player and easier to follow. I’ll add SFX for when you can’t dash or when your grapple can’t reach, I think that’ll help make it feel more responsive. I’ll see about adjusting the camera height. Post processing is definitely… off. The style of the game hasn’t quite been figured out yet. I’ll change the tutorial skybox, my thought was that it’d make it easier to see the text against a black background. Camera will definitely be adjusted, I agree that it feels way too smooth. Regardless, I’m glad you like the game!