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A member registered May 07, 2016 · View creator page →

Creator of

Recent community posts


4 months ago
nice game! Please make the ship move slower that will give the player enough  time to click on the island, also make a notice sound that there will be an island ahead so that you won't miss something, how about random merchant ship? Anyway, I'm looking forward to play full game when it release

Azure community · Created a new topic New Community Setup

I've changed to a community setup instead of comments. Unfortunately this removed all of the previous comments, so here's a copy (of what I can fit) FYI.

Hello again. I have tried a bit of 3.1, and have some more bugs to report. I am uncertain if I should mention bugs that are still present since my last post, so I will include them this time. Should you prefer I only report new bugs, let me know and I will do that in the future.

I am also not sure if I should start a new main comment each update I comment on or just comment in previous chains. Again, let me know if you have a preference.


New Bugs:

The "required" engine would not move upon attempting to place it.
I tried relocating the "required" pieces after leaving the ship building mode the first time, and they would not move. After saving and loading, they moved.
Flipping pieces no longer seems to work.
The ceiling lamps, when placed on the ceiling, are placed inside of the ceiling block instead of beneath it. The ghost piece showing its location before placement had it in the right spot, but after being built it embedded itself in the ceiling.
In testing this I realized that the grid now works both from above and below, very nice!
This bug was present before but I forgot to mention it. If you build your ship while docked, upon returning to the not-builder mode your ship will re-dock.
If your settler is close enough to the ship while on the island when you do this, they will fall into the cloudy abyss below.
They will respawn at the spawn point, but even so, poor fella. :(
Saving does not maintain the island you were at. Saved at a mineral merchant and loaded to a tree island.
_  _  _  _  _  _  _  _  _  _  _  _  _  _

Old Bugs (Still Present):

Deleted ship pieces are still returning after saving, quitting, and loading, I have another save if you would like it.
On the bright side, I get to prototype some ship shapes, allowing for refining the plans.


Button for cursor glow in ship build mode.
Or better yet, have ship build mode always be day time.
Or make it an option in the menu.
Or make it toggleable in the ship build mode screen.

Regarding the new game mode, I hope my comment didn't make you go through a lot of trouble just to sate my dreadnought fondness. With that said, it has allowed me to begin another large ship (although the "deleted pieces returning" bug does put a damper on my parade, I might see if I can delete them again and continue this build), which has made me happy - so I thank you.

Hey NonpermanentClerk, thanks again for all your help. I've been looking through the points and trying to address them. (p.s. don't worry about making comments- they're incredibly useful to help guide the project.)

When I have a minute, I'll see what itch can offer to better manage comments.

In the meantime, you're welcome to join the discord I recently made @

Also I've moved it back to a world-map system, so hopefully that will cover island spawn issues. 

Thanks again!

Hey, thanks for the feedback, I'm definitely reviewing the points!

Gold and mineral containers dissappearing is a bug!

At the moment engines automatically consume crystals, regardless of the distance. This may change later.

Currently the location of the engines doesn't matter.

Haha, yep, I had already put a bit of work towards it as the single file system was causing me stress too. Thanks for the save file, I'll give it a check!

(1 edit)

Hi NonpermanentClerk, thanks very much for your comments! Your feedback is very much appreciated, and I'll definitely get around to addressing the points you mentioned!

The save file should be located here-
C:\Users\<your name>\AppData\Local\Azure\Saved\SaveGames

I've created a new save file system so a player can save on multiple slots and hopefully not risk too much of their work.

Hey MHD, thanks very much! I appreciate the feedback, I’ll note those for the next release. I’m hoping to include a world map feature later, where the player can choose a destination island to visit.