For archive reasons....
You flip the 3 switches on the wall and try to keep hearing the bell ringing sound. If you hear a buzzer, try again from the beginning. Get enough bell sounds, the puzzle will complete.

another uncaught error, this time in Talia's path:
```
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/Scripts/Zones/Academy/Academy.rpy", line 114, in script call
call gabrialTalk from _call_gabrialTalk
File "game/Scripts/Zones/Academy/Academy.rpy", line 114, in script call
call gabrialTalk from _call_gabrialTalk
File "game/Scripts/Zones/Home/Home.rpy", line 28, in script call
pause
File "game/Scripts/Zones/Academy/Academy.rpy", line 114, in script call
call gabrialTalk from _call_gabrialTalk
File "game/Scripts/Zones/Home/Home.rpy", line 18, in script call
call homeEvents
File "game/Scripts/Zones/Home/Home.rpy", line 28, in script call
pause
File "game/Scripts/Zones/Home/Home.rpy", line 28, in script call
pause
File "game/Scripts/Zones/Home/Home.rpy", line 28, in script call
pause
[Previous line repeated 11 more times]
File "game/Scripts/Zones/Academy/Academy.rpy", line 114, in script call
call gabrialTalk from _call_gabrialTalk
File "game/Scripts/Zones/Academy/Academy.rpy", line 114, in script call
call gabrialTalk from _call_gabrialTalk
File "game/Scripts/Zones/Home/Home.rpy", line 18, in script call
call homeEvents
File "game/Scripts/Zones/GabeHouse.rpy", line 263, in script call
call gabrialTalk
File "game/Scripts/Zones/Home/Home.rpy", line 18, in script call
call homeEvents
File "game/Scripts/Zones/Home/Home.rpy", line 18, in script call
call homeEvents
File "game/Scripts/Zones/GabeHouse.rpy", line 263, in script call
call gabrialTalk
File "game/Scripts/Zones/Home/Home.rpy", line 18, in script call
call homeEvents
File "game/Scripts/Zones/GabeHouse.rpy", line 263, in script call
call gabrialTalk
File "game/Scripts/Zones/Home/Home.rpy", line 18, in script call
call homeEvents
File "game/Scripts/Zones/GabeHouse.rpy", line 263, in script call
call gabrialTalk
File "game/Scripts/Zones/Home/Home.rpy", line 18, in script call
call homeEvents
File "game/Scripts/Zones/Home/Home.rpy", line 18, in script call
call homeEvents
File "game/Scripts/Zones/GabeHouse.rpy", line 263, in script call
call gabrialTalk
File "game/Scripts/Zones/Home/Home.rpy", line 18, in script call
call homeEvents
File "game/Scripts/Zones/GabeHouse.rpy", line 263, in script call
call gabrialTalk
File "game/Scripts/Zones/GabeHouse.rpy", line 263, in script call
call gabrialTalk
File "game/Scripts/Zones/GabeHouse.rpy", line 263, in script call
call gabrialTalk
File "game/Scripts/Zones/Home/Home.rpy", line 18, in script call
call homeEvents
File "game/Scripts/Zones/Home/Home.rpy", line 18, in script call
call homeEvents
File "game/Scripts/Storylines/TaliyaQuestline.rpy", line 1800, in script
play sound whip
File "renpy/common/000statements.rpy", line 300, in execute_play_sound
renpy.sound.play(_audio_eval(p["file"]),
File "renpy/common/000statements.rpy", line 32, in _audio_eval
return eval(expr, locals=store.audio.__dict__)
File "game/Scripts/Storylines/TaliyaQuestline.rpy", line 1800, in <module>
play sound whip
NameError: name 'whip' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/Scripts/Zones/Academy/Academy.rpy", line 114, in script call
call gabrialTalk from _call_gabrialTalk
File "game/Scripts/Zones/Academy/Academy.rpy", line 114, in script call
call gabrialTalk from _call_gabrialTalk
File "game/Scripts/Zones/Home/Home.rpy", line 28, in script call
pause
File "game/Scripts/Zones/Academy/Academy.rpy", line 114, in script call
call gabrialTalk from _call_gabrialTalk
File "game/Scripts/Zones/Home/Home.rpy", line 18, in script call
call homeEvents
File "game/Scripts/Zones/Home/Home.rpy", line 28, in script call
pause
File "game/Scripts/Zones/Home/Home.rpy", line 28, in script call
pause
File "game/Scripts/Zones/Home/Home.rpy", line 28, in script call
pause
[Previous line repeated 11 more times]
File "game/Scripts/Zones/Academy/Academy.rpy", line 114, in script call
call gabrialTalk from _call_gabrialTalk
File "game/Scripts/Zones/Academy/Academy.rpy", line 114, in script call
call gabrialTalk from _call_gabrialTalk
File "game/Scripts/Zones/Home/Home.rpy", line 18, in script call
call homeEvents
File "game/Scripts/Zones/GabeHouse.rpy", line 263, in script call
call gabrialTalk
File "game/Scripts/Zones/Home/Home.rpy", line 18, in script call
call homeEvents
File "game/Scripts/Zones/Home/Home.rpy", line 18, in script call
call homeEvents
File "game/Scripts/Zones/GabeHouse.rpy", line 263, in script call
call gabrialTalk
File "game/Scripts/Zones/Home/Home.rpy", line 18, in script call
call homeEvents
File "game/Scripts/Zones/GabeHouse.rpy", line 263, in script call
call gabrialTalk
File "game/Scripts/Zones/Home/Home.rpy", line 18, in script call
call homeEvents
File "game/Scripts/Zones/GabeHouse.rpy", line 263, in script call
call gabrialTalk
File "game/Scripts/Zones/Home/Home.rpy", line 18, in script call
call homeEvents
File "game/Scripts/Zones/Home/Home.rpy", line 18, in script call
call homeEvents
File "game/Scripts/Zones/GabeHouse.rpy", line 263, in script call
call gabrialTalk
File "game/Scripts/Zones/Home/Home.rpy", line 18, in script call
call homeEvents
File "game/Scripts/Zones/GabeHouse.rpy", line 263, in script call
call gabrialTalk
File "game/Scripts/Zones/GabeHouse.rpy", line 263, in script call
call gabrialTalk
File "game/Scripts/Zones/GabeHouse.rpy", line 263, in script call
call gabrialTalk
File "game/Scripts/Zones/Home/Home.rpy", line 18, in script call
call homeEvents
File "game/Scripts/Zones/Home/Home.rpy", line 18, in script call
call homeEvents
File "game/Scripts/Storylines/TaliyaQuestline.rpy", line 1800, in script
play sound whip
File "E:\Randel tales\Randeltales-1.4.1+2023090415-pc\renpy\ast.py", line 2259, in execute
self.call("execute")
File "E:\Randel tales\Randeltales-1.4.1+2023090415-pc\renpy\ast.py", line 2241, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "E:\Randel tales\Randeltales-1.4.1+2023090415-pc\renpy\statements.py", line 342, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 300, in execute_play_sound
renpy.sound.play(_audio_eval(p["file"]),
File "renpy/common/000statements.rpy", line 32, in _audio_eval
return eval(expr, locals=store.audio.__dict__)
File "E:\Randel tales\Randeltales-1.4.1+2023090415-pc\renpy\python.py", line 1153, in py_eval
return py_eval_bytecode(code, globals, locals)
File "E:\Randel tales\Randeltales-1.4.1+2023090415-pc\renpy\python.py", line 1146, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/Scripts/Storylines/TaliyaQuestline.rpy", line 1800, in <module>
play sound whip
NameError: name 'whip' is not defined
Windows-10-10.0.19045 AMD64
Ren'Py 8.1.1.23060707
Randel Tales 1.4.1+2023090415
Wed Sep 20 20:04:41 2023
```
uncaught error occured in my "bookworm" playthrough. I also noticed that the bold/normal/timid choice didn't stick(I was a "timid bookworm" after choosing "normal bookworm"). By the looks of things its this new addition, bold/normal/timid, that is causing the error. There is also no "if boldMC == False:" statement/argument for those who choose another path. There is almost always a counter argument for branching stories like this one.
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/Scripts/Zones/Academy/Academy.rpy", line 114, in script call
call gabrialTalk from _call_gabrialTalk
File "game/Scripts/Zones/Academy/Academy.rpy", line 114, in script call
call gabrialTalk from _call_gabrialTalk
File "game/Scripts/Zones/Home/Home.rpy", line 28, in script call
pause
File "game/Scripts/Zones/Academy/Academy.rpy", line 114, in script call
call gabrialTalk from _call_gabrialTalk
File "game/Scripts/Zones/Home/Home.rpy", line 18, in script call
call homeEvents
File "game/Scripts/Zones/GabeHouse.rpy", line 263, in script call
call gabrialTalk
File "game/Scripts/Characters/Gabrial.rpy", line 23, in script
if boldMC == True:
File "game/Scripts/Characters/Gabrial.rpy", line 23, in <module>
if boldMC == True:
NameError: name 'boldMC' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/Scripts/Zones/Academy/Academy.rpy", line 114, in script call
call gabrialTalk from _call_gabrialTalk
File "game/Scripts/Zones/Academy/Academy.rpy", line 114, in script call
call gabrialTalk from _call_gabrialTalk
File "game/Scripts/Zones/Home/Home.rpy", line 28, in script call
pause
File "game/Scripts/Zones/Academy/Academy.rpy", line 114, in script call
call gabrialTalk from _call_gabrialTalk
File "game/Scripts/Zones/Home/Home.rpy", line 18, in script call
call homeEvents
File "game/Scripts/Zones/GabeHouse.rpy", line 263, in script call
call gabrialTalk
File "game/Scripts/Characters/Gabrial.rpy", line 23, in script
if boldMC == True:
File "E:\Randel tales\Randeltales-1.4.1+2023090415-pc\renpy\ast.py", line 2133, in execute
if renpy.python.py_eval(condition):
File "E:\Randel tales\Randeltales-1.4.1+2023090415-pc\renpy\python.py", line 1153, in py_eval
return py_eval_bytecode(code, globals, locals)
File "E:\Randel tales\Randeltales-1.4.1+2023090415-pc\renpy\python.py", line 1146, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/Scripts/Characters/Gabrial.rpy", line 23, in <module>
if boldMC == True:
NameError: name 'boldMC' is not defined
Windows-10-10.0.19045 AMD64
Ren'Py 8.1.1.23060707
Randel Tales 1.4.1+2023090415
Sun Sep 10 20:31:32 2023
If it is your phone saying the file type is forbidden, you might need to change your download settings on your phone to allow downloads from sources other than the apple/google/galaxy store. For security reasons, by default your phone won't allow downloads from non-store locations/websites. If you search "how to install unknown apps on (apple/android), you should be able to get the game to download properly. Keep in mind, this feature it DISABLED BY DEFAULT FOR SECURITY REASONS, so you might want to turn it back on after you have the game fully running/working.
couple questions will help with explaining the install/extraction process.
1: what system are you using (windows/mac/android)?
2: do you have/use an extractor like winrar or 7zip?
3: if you have extracted the files you should have a folder with the game on your device and in that folder a ".exe" icon that runs the game.
* there are occasions your anti-virus will flag the game as a threat/virus and immediately remove it because how these game types are made vs how big budget games are made.
It's compressed. It's a gigabyte and its compressed. It's a (compressed) gigabyte demo. most games are less than a gig for a full game, much less a demo. If you have a "slow" connection you might just want to watch/stream the game because a gig is fairly large and (may) take a long time to download.
A reminder that there's a .doc in the game folder with control info at the start up screen? played through several(in game) days not realizing this and just poking around trying to get the game to proceed. the "computer" was helpful but many things are left unexplained. didn't use the drill mini game till after the 2nd or so girl(because I didn't know it existed). movement on the minimap (to collect resources) wasn't explained either (I got lucky and clicked around). expanding and explaining these things listed in the controls .doc would help (I also often see creators link back to there page so end users can just copy/paste or hyperlink back to the page and see if there is a new update/news).
to sum it up: "dummy proof" the game a little more. that's the whole reason most games have a guide built in at (just) the beginning of the game. this way new users can get a good idea of how the game functions and the mechanics without "handholding" through the entire game.
the librarian asks for 3 books(2 are together in one location). I don't remember the order but one of them is in the pit at the bottom of the map. you will step on arrow icons that shoot you in the direction of the arrow. if you can get to the end, there's a chest with 2(?) books in it. I think the first might have been the "light all pillars with blue flame" puzzle.
When fighting more than 10 opponents combat slows way down. I have come across, at most, an encampment of 15 (plus 2 captives). It would make combat much faster if attack animations were skipped and damages were doled out automatically(if "fast combat" were option and selected much like "auto attack").
Encountered a bug(or 2 really). Bug 1: When I bought the cheer leading uniform it keeps saying, effectively, that it is to perverted to wear(even though I am not attempting to equip it). It says that every time I go to save (2x in a row) and when I change locations(like inside a building to outside). Bug 2: I am to the point of restoring wildfires suit and got to the hotel room to grab my GAG armor. When I do grab it I am effectively locked in by "I need to grab the gear" message when attempting to leave even after grabbing the suitcase and going through the dialog. I am playing on windows game 0.20.4 64x.
I agree that a guide would be nice. As it stands, this game lacks player direction/guidance, but since it is in alpha/beta it's understandable. There are some instances of guidance in the flavor text(of what the NPC would prefer you do when given the choice) and at the end of the text(when it says "this option will change how this character acts from this point on") but otherwise if you do "location" events before "questlog" events you run into odd events where Abbadon/Alba will help you even if you have not met them yet.