Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Nevyn.Oshberg

40
Posts
1
Topics
A member registered Feb 08, 2020

Recent community posts

For archive reasons....

You flip the 3 switches on the wall and try to keep hearing the bell ringing sound. If you hear a buzzer, try again from the beginning. Get enough bell sounds, the puzzle will complete.

If you downloaded the game, each statue with glowing eyes should allow you to save. Not sure beyond that.

you eventually get it if you clear/gain access to all rooms and grab everything collectable. If I remember right, you have to find 2 helmets to put on the pedestals in one of the rooms(dining room?).

(1 edit)

never mind...this was solved by a prior post(about 2 years ago?). I was looking at the wrong statue.


I think this is picture#6. Was I supposed to use thor's hammer to break the rock or something? I already gave it to Valkery. Do I have to bring her along to get this picture?

The Heart goes on the column/alter in the old temple near the 4 statues, just before the "p*ssy" door.

the top left has a hint in the dead man's journal if I remember right. the bottom left I think you have to turn the statues to face the ground tiles that look like you could walk on them.

Most scenes become visible in the gallery AFTER you save and close out the game from what I have seen. I am playing the 1.4.1/0415 update.

another uncaught error, this time in Talia's path: 

```

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "game/Scripts/Zones/Academy/Academy.rpy", line 114, in script call

    call gabrialTalk from _call_gabrialTalk

  File "game/Scripts/Zones/Academy/Academy.rpy", line 114, in script call

    call gabrialTalk from _call_gabrialTalk

  File "game/Scripts/Zones/Home/Home.rpy", line 28, in script call

    pause

  File "game/Scripts/Zones/Academy/Academy.rpy", line 114, in script call

    call gabrialTalk from _call_gabrialTalk

  File "game/Scripts/Zones/Home/Home.rpy", line 18, in script call

    call homeEvents

  File "game/Scripts/Zones/Home/Home.rpy", line 28, in script call

    pause

  File "game/Scripts/Zones/Home/Home.rpy", line 28, in script call

    pause

  File "game/Scripts/Zones/Home/Home.rpy", line 28, in script call

    pause

  [Previous line repeated 11 more times]

  File "game/Scripts/Zones/Academy/Academy.rpy", line 114, in script call

    call gabrialTalk from _call_gabrialTalk

  File "game/Scripts/Zones/Academy/Academy.rpy", line 114, in script call

    call gabrialTalk from _call_gabrialTalk

  File "game/Scripts/Zones/Home/Home.rpy", line 18, in script call

    call homeEvents

  File "game/Scripts/Zones/GabeHouse.rpy", line 263, in script call

    call gabrialTalk

  File "game/Scripts/Zones/Home/Home.rpy", line 18, in script call

    call homeEvents

  File "game/Scripts/Zones/Home/Home.rpy", line 18, in script call

    call homeEvents

  File "game/Scripts/Zones/GabeHouse.rpy", line 263, in script call

    call gabrialTalk

  File "game/Scripts/Zones/Home/Home.rpy", line 18, in script call

    call homeEvents

  File "game/Scripts/Zones/GabeHouse.rpy", line 263, in script call

    call gabrialTalk

  File "game/Scripts/Zones/Home/Home.rpy", line 18, in script call

    call homeEvents

  File "game/Scripts/Zones/GabeHouse.rpy", line 263, in script call

    call gabrialTalk

  File "game/Scripts/Zones/Home/Home.rpy", line 18, in script call

    call homeEvents

  File "game/Scripts/Zones/Home/Home.rpy", line 18, in script call

    call homeEvents

  File "game/Scripts/Zones/GabeHouse.rpy", line 263, in script call

    call gabrialTalk

  File "game/Scripts/Zones/Home/Home.rpy", line 18, in script call

    call homeEvents

  File "game/Scripts/Zones/GabeHouse.rpy", line 263, in script call

    call gabrialTalk

  File "game/Scripts/Zones/GabeHouse.rpy", line 263, in script call

    call gabrialTalk

  File "game/Scripts/Zones/GabeHouse.rpy", line 263, in script call

    call gabrialTalk

  File "game/Scripts/Zones/Home/Home.rpy", line 18, in script call

    call homeEvents

  File "game/Scripts/Zones/Home/Home.rpy", line 18, in script call

    call homeEvents

  File "game/Scripts/Storylines/TaliyaQuestline.rpy", line 1800, in script

    play sound whip

  File "renpy/common/000statements.rpy", line 300, in execute_play_sound

    renpy.sound.play(_audio_eval(p["file"]),

  File "renpy/common/000statements.rpy", line 32, in _audio_eval

    return eval(expr, locals=store.audio.__dict__)

  File "game/Scripts/Storylines/TaliyaQuestline.rpy", line 1800, in <module>

    play sound whip

NameError: name 'whip' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "game/Scripts/Zones/Academy/Academy.rpy", line 114, in script call

    call gabrialTalk from _call_gabrialTalk

  File "game/Scripts/Zones/Academy/Academy.rpy", line 114, in script call

    call gabrialTalk from _call_gabrialTalk

  File "game/Scripts/Zones/Home/Home.rpy", line 28, in script call

    pause

  File "game/Scripts/Zones/Academy/Academy.rpy", line 114, in script call

    call gabrialTalk from _call_gabrialTalk

  File "game/Scripts/Zones/Home/Home.rpy", line 18, in script call

    call homeEvents

  File "game/Scripts/Zones/Home/Home.rpy", line 28, in script call

    pause

  File "game/Scripts/Zones/Home/Home.rpy", line 28, in script call

    pause

  File "game/Scripts/Zones/Home/Home.rpy", line 28, in script call

    pause

  [Previous line repeated 11 more times]

  File "game/Scripts/Zones/Academy/Academy.rpy", line 114, in script call

    call gabrialTalk from _call_gabrialTalk

  File "game/Scripts/Zones/Academy/Academy.rpy", line 114, in script call

    call gabrialTalk from _call_gabrialTalk

  File "game/Scripts/Zones/Home/Home.rpy", line 18, in script call

    call homeEvents

  File "game/Scripts/Zones/GabeHouse.rpy", line 263, in script call

    call gabrialTalk

  File "game/Scripts/Zones/Home/Home.rpy", line 18, in script call

    call homeEvents

  File "game/Scripts/Zones/Home/Home.rpy", line 18, in script call

    call homeEvents

  File "game/Scripts/Zones/GabeHouse.rpy", line 263, in script call

    call gabrialTalk

  File "game/Scripts/Zones/Home/Home.rpy", line 18, in script call

    call homeEvents

  File "game/Scripts/Zones/GabeHouse.rpy", line 263, in script call

    call gabrialTalk

  File "game/Scripts/Zones/Home/Home.rpy", line 18, in script call

    call homeEvents

  File "game/Scripts/Zones/GabeHouse.rpy", line 263, in script call

    call gabrialTalk

  File "game/Scripts/Zones/Home/Home.rpy", line 18, in script call

    call homeEvents

  File "game/Scripts/Zones/Home/Home.rpy", line 18, in script call

    call homeEvents

  File "game/Scripts/Zones/GabeHouse.rpy", line 263, in script call

    call gabrialTalk

  File "game/Scripts/Zones/Home/Home.rpy", line 18, in script call

    call homeEvents

  File "game/Scripts/Zones/GabeHouse.rpy", line 263, in script call

    call gabrialTalk

  File "game/Scripts/Zones/GabeHouse.rpy", line 263, in script call

    call gabrialTalk

  File "game/Scripts/Zones/GabeHouse.rpy", line 263, in script call

    call gabrialTalk

  File "game/Scripts/Zones/Home/Home.rpy", line 18, in script call

    call homeEvents

  File "game/Scripts/Zones/Home/Home.rpy", line 18, in script call

    call homeEvents

  File "game/Scripts/Storylines/TaliyaQuestline.rpy", line 1800, in script

    play sound whip

  File "E:\Randel tales\Randeltales-1.4.1+2023090415-pc\renpy\ast.py", line 2259, in execute

    self.call("execute")

  File "E:\Randel tales\Randeltales-1.4.1+2023090415-pc\renpy\ast.py", line 2241, in call

    return renpy.statements.call(method, parsed, *args, **kwargs)

  File "E:\Randel tales\Randeltales-1.4.1+2023090415-pc\renpy\statements.py", line 342, in call

    return method(parsed, *args, **kwargs)

  File "renpy/common/000statements.rpy", line 300, in execute_play_sound

    renpy.sound.play(_audio_eval(p["file"]),

  File "renpy/common/000statements.rpy", line 32, in _audio_eval

    return eval(expr, locals=store.audio.__dict__)

  File "E:\Randel tales\Randeltales-1.4.1+2023090415-pc\renpy\python.py", line 1153, in py_eval

    return py_eval_bytecode(code, globals, locals)

  File "E:\Randel tales\Randeltales-1.4.1+2023090415-pc\renpy\python.py", line 1146, in py_eval_bytecode

    return eval(bytecode, globals, locals)

  File "game/Scripts/Storylines/TaliyaQuestline.rpy", line 1800, in <module>

    play sound whip

NameError: name 'whip' is not defined

Windows-10-10.0.19045 AMD64

Ren'Py 8.1.1.23060707

Randel Tales 1.4.1+2023090415

Wed Sep 20 20:04:41 2023

```

It still persists on windows. I think it might be because I did not choose "bold" as my personality. I have the full  error posted in my main comment above.

uncaught error occured in my "bookworm" playthrough. I also noticed that the bold/normal/timid choice didn't stick(I was a "timid bookworm" after choosing "normal bookworm"). By the looks of things its this new addition, bold/normal/timid, that is causing the error. There is also no  "if boldMC == False:" statement/argument for those who choose another path. There is almost always a counter argument for branching stories like this one.

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "game/Scripts/Zones/Academy/Academy.rpy", line 114, in script call

    call gabrialTalk from _call_gabrialTalk

  File "game/Scripts/Zones/Academy/Academy.rpy", line 114, in script call

    call gabrialTalk from _call_gabrialTalk

  File "game/Scripts/Zones/Home/Home.rpy", line 28, in script call

    pause

  File "game/Scripts/Zones/Academy/Academy.rpy", line 114, in script call

    call gabrialTalk from _call_gabrialTalk

  File "game/Scripts/Zones/Home/Home.rpy", line 18, in script call

    call homeEvents

  File "game/Scripts/Zones/GabeHouse.rpy", line 263, in script call

    call gabrialTalk

  File "game/Scripts/Characters/Gabrial.rpy", line 23, in script

    if boldMC == True:

  File "game/Scripts/Characters/Gabrial.rpy", line 23, in <module>

    if boldMC == True:

NameError: name 'boldMC' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "game/Scripts/Zones/Academy/Academy.rpy", line 114, in script call

    call gabrialTalk from _call_gabrialTalk

  File "game/Scripts/Zones/Academy/Academy.rpy", line 114, in script call

    call gabrialTalk from _call_gabrialTalk

  File "game/Scripts/Zones/Home/Home.rpy", line 28, in script call

    pause

  File "game/Scripts/Zones/Academy/Academy.rpy", line 114, in script call

    call gabrialTalk from _call_gabrialTalk

  File "game/Scripts/Zones/Home/Home.rpy", line 18, in script call

    call homeEvents

  File "game/Scripts/Zones/GabeHouse.rpy", line 263, in script call

    call gabrialTalk

  File "game/Scripts/Characters/Gabrial.rpy", line 23, in script

    if boldMC == True:

  File "E:\Randel tales\Randeltales-1.4.1+2023090415-pc\renpy\ast.py", line 2133, in execute

    if renpy.python.py_eval(condition):

  File "E:\Randel tales\Randeltales-1.4.1+2023090415-pc\renpy\python.py", line 1153, in py_eval

    return py_eval_bytecode(code, globals, locals)

  File "E:\Randel tales\Randeltales-1.4.1+2023090415-pc\renpy\python.py", line 1146, in py_eval_bytecode

    return eval(bytecode, globals, locals)

  File "game/Scripts/Characters/Gabrial.rpy", line 23, in <module>

    if boldMC == True:

NameError: name 'boldMC' is not defined

Windows-10-10.0.19045 AMD64

Ren'Py 8.1.1.23060707

Randel Tales 1.4.1+2023090415

Sun Sep 10 20:31:32 2023

If it is your phone saying the file type is forbidden, you might need to change your download settings on your phone to allow downloads from sources other than the apple/google/galaxy store. For security reasons, by default your phone won't allow downloads from non-store locations/websites. If you search "how to install unknown apps on (apple/android), you should be able to get the game to download properly. Keep in mind, this feature it DISABLED BY DEFAULT FOR SECURITY REASONS, so you might want to turn it back on after you have the game fully running/working.

You could try re-downloading the file and seeing if your anti-virus removes any files.

most non-AAA studio games don't have a security signature. This is what almost always produces  a false positive.

the firefly(s) are also a hint for direction.

if you are referring to AFTER the ghost chases you out of the house initially:

hint: the bunny is purple and a mythical creature.

if not, the storyline is fairly straight forward and "leads by the nose". If it is open to you, you should be able to access it with what you currently have available.

you will eventually get metal (iron) that you can give her when you use her skill to "reforge" the weapon if it is in your inventory and not equipped.

(2 edits)

couple questions will help with explaining the install/extraction process.

1: what system are you using (windows/mac/android)?

2: do you have/use an extractor like winrar or 7zip?

3: if you have extracted the files you should have a folder with the game on your device and in that folder a ".exe" icon that runs the game.

* there are occasions your anti-virus will flag the game as a threat/virus and immediately remove it because how these game types are made vs how big budget games are made.

running through the first temple again, it was because of the cursed equipable

Is the first temple designed to drain willpower? I noticed a 10 point loss after gaining the mouse spell.

(1 edit)

the gold chests drop thread and leaves(among other things like gold nuggets) depending on the location and are used to get new equips for the MC. Thread for witch, leaves for elf outfit, ect.

that brings up a new question. I've seen the mimic chest twice but couldn't beat it. I am better prepared now and can't seem to get it to show. is there set requirements or is it random(ish) like silver/gold chests?

It's compressed. It's a gigabyte and its compressed. It's a (compressed) gigabyte demo. most games are less than a gig for a full game, much less a demo. If you have a "slow" connection you might just want to watch/stream the game because a gig is fairly large and (may) take a long time to download.

A reminder that there's a .doc in the game folder with control info at the start up screen? played through several(in game) days not realizing this and just poking around trying to get the game to proceed. the "computer" was helpful but many things are left unexplained. didn't use the drill mini game till after the 2nd or so girl(because I didn't know it existed). movement on the minimap (to collect resources) wasn't explained either (I got lucky and clicked around). expanding and explaining these things listed in the controls .doc would help (I also often see creators link back to there page so end users can just copy/paste or hyperlink back to the page and see if there is a new update/news).


to sum it up: "dummy proof" the game a little more. that's the whole reason most games have a guide built in at (just) the beginning of the game. this way new users can get a good idea of how the game functions and the mechanics without "handholding" through the entire game.

might be your antivirus....they tend to be vicious toward anything that doesn't have DRM attached or from a AAA studio. this post is old and there have been several updates since so try again? 

in my case; heat doesn't go up unless I use a item and it drops over time/sex. check in the shop tabs(RMB) and if you have grass you should be able to buy something that increases heat.

the screen "scrolls" when you take your curser to an edge of the screen. when you buy something it will act like a drag and drop(for food or room upgrades). as far as re-keying to something other than a mouse I don't know. 

the fox lady is the current closest, goblin is runner up. just add rippling abs onto them in your head :P

(1 edit)

try winrar(?). it works for me on windows.

the librarian asks for 3 books(2 are together in one location). I don't remember the order but one of them is in the pit at the bottom of the map. you will step on arrow icons that shoot you in the direction of the arrow. if you can get to the end, there's a chest with 2(?) books in it. I think the first might have been the "light all pillars with blue flame" puzzle.

(1 edit)

each court member is tied to a citizen. this was explained on a earlier post. the inn keepers wife, the destressed noble(fox lady), the librarian, the captain of the guard and the nun. this isn't in as much detail as the other post by

aniki99

so look for that post if you want more details.

try another extractor. lots of comments like this from 7-zip. I use winrar and it works fine for me.

I like the (indirect) references in the character's names. (in)somnia and (random eye movement) Remerie...unless I'm just extrapolating to much from simple names(?)

try checking your memory/cpu usage(with task manger) while the game is open. might be a memory leak or something to cause a lot of stress on your system. the processes and performance tabs should give you some indication if that's the case.

is it possible that your antivirus is deleting it? if so make a folder that is an exception and put all your games there. 

I just got to the cave and built the inn. Judging from what context clues were given it most likely isn't interactable and is just to explain  how you could pay to build your fortress. Granted I could be way off but from the dialog thus far that's what it seems to be.

When fighting more than 10 opponents combat slows way down. I have come across, at most, an encampment of 15 (plus 2 captives). It would make combat much faster if attack animations were skipped and damages were doled out automatically(if "fast combat" were option and selected much like "auto attack").

(3 edits)

Encountered a bug(or 2 really). Bug 1: When I bought the cheer leading uniform it keeps saying, effectively, that it is to perverted to wear(even though I am not attempting to equip it). It says that every time I go to save (2x in a row) and when I change locations(like inside a building to outside). Bug 2:   I am to the point of restoring wildfires suit and got to the hotel room to grab my GAG armor. When I do grab it I am effectively locked in by "I need to grab the gear" message when attempting to leave even after grabbing the suitcase and going through the dialog. I am playing on windows game 0.20.4 64x.

(1 edit)

I agree that a guide would be nice. As it stands, this game lacks player direction/guidance, but since it is in alpha/beta it's understandable. There are some instances of guidance in the flavor text(of what the NPC would prefer you do when given the choice) and at the end of the text(when it says "this option will change how this character acts from this point on") but otherwise if you do "location" events before "questlog" events you run into odd events where Abbadon/Alba will help you even if you have not met them yet.

I don't know what flags you have to hit with what characters but I know there is a check box in the options of the game and is by default turned off. So turning that on would be the first step. It is in Menu>tags>incest(check mark it)>then confirm it.