Thank you very much!
nevroticlime
Creator of
Recent community posts
Great art style and sounds, the game looks very pretty. I liked the fact that the character has a little bit of inertia and doesn't stop moving immediately after releasing the button, adds a nice challenge. To me personally the game felt a bit too punishing, I would have preferred a smaller hitbox for the clouds, less clouds overall, or some implementation of i-frames to avoid getting stuck and bouncing between the same clouds and the top of the screen for several seconds, which felt a bit frustrating. This is just a personal comment though, probably skill issue ;) A great game overall!
I like the art style and the sound, the game is also pretty fun. There were a few bugs with movement (first time I could not move at all, and the other times the blue slowdown effect from the enemies would never wear off and I would be stuck with the slow movement speed for the rest of the run) but all in all I had a good time :)
I will preface this by saying I am very bad at 2048, so 2048 with added constraints seemed to me like a hellish concept, but you managed to make it really fun! I think it's partly due to the art style and sound design which are really nice and help take the pressure off a little bit, and partly due to the fact that the rounds are so short that even if you lose one it's easy to get back in. Very good!
This is a really unique concept and a sweet interpretation of the theme, I also like the art style :) As a person with a (very mild) strain injury, it was a bit uncomfortable for me to click on the shape and then flick the mouse over to the bubble to stop the timer in time. For my specific experience, it probably would have been better to start and stop the timer by clicking in the same place (on the shape itself) but I understand that this is very much a "me" problem, and I also I think the reason you didn't implement it like this is that it would probably have made the game much easier. All in all a great game!
I would like to think that there are no jobs similar to this but unfortunately I know that it is false :(
Thank you for playing and thank you for the praise, and I'm sorry I didn't make it clearer about the keyboard controls, next time I'll think of a better way to communicate these info to the player! :D
Thank you, I wanted to make the last level a little bit unfair by upping the difficulty and I had lots of fun with it :D I agree with the additional mechanics, I had some ideas for making the game longer and more complex but in the end I scrapped them because I wouldn't have had time to polish the rest of the game; I figured it was best to ship a game that was a little more polished even if it was shorter overall :)
The concept is original and well executed, the artstyle is cute and very clear. It's also probably the most "count-downy" game I've played in this jam, so extra kudos for sticking to the theme so closely!
On an unrelated note, this game made me realize I am very bad at understanding the difference between similarly-advancing counters, it's a very good game, I'm just very bad at it :D
