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Neuromuser

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A member registered Jan 09, 2024 · View creator page →

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I have also executables for windows and linux;)

Abuse and bugs are not always bad. Abuse gives players a sense of freedom and power

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The movement is very polished, with a coyote jump and jump buffer + star. The only bug is that the jump buffer is activated when you jump onto a ledge.

The art and music are top-notch. 

I finished the game in 20 minutes, with 209 deaths 0_0)

The jump with magics orb mechanics are very interesting, but there is no implementation of mechanics for jumping down (I can give you an idea - locations with water that constantly lifts you up, and to get somewhere, you need to apply strong downward velocity).

It is also possible to add the ability to control the player during a jump, because you feel helpless if you haven't calculated the angle correctly. But that's your decision, and this is just my opinion.

Best game i`ve seen on this jam so far, keep up the good work!

(in a spare of time, please play my game too :D)

Cool game, you can kill yourself with your own bullets! My game is also based on this ^-^

I had the opportunity to play a game with a similar concept, but this game's implementation is much more sophisticated. Excellent work!

Thank you! This game also has a funny bug deep mechanic related to deflecting saws. To understand it, try quickly moving the mouse in some direction immediately after attacking the saw... I played around with this bug a bit and found it very enjoyable, so I'll leave it in.

Movement speed is slow because you can upgrade your movement speed ;)

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Yes, I agree, a very high jump in difficulty that I haven't playtest before. I wish I could change it, but I can't) In any case, I won't say that it's impossible, I've reached the 38th wave myself

I think it's a great idea to make such an emulation of a unix terminal with hidden easter eggs, but I would make it possible to write adequately (auto-complete on tab, up/down arrows, etc.). But I wonder what kind of audience it is intended for? It's just that if it's for the audience of programmers or admins, it's quite boring, and if it's for ordinary players, it's overwhelming. You can try to focus on a narrow layer of programmers - script emulation, knowledge of gnu commands, researching Easter eggs, maybe some real hacking - so that there is a gradual increase in complexity, and there are moments when a knowledgeable person will learn something additional. Maybe it would be better to do something to make a really working operating system run in the game, but these are just ideas)

When you release a global update, ping me, I'd love to play. But my main point is that clicking to type commands is a teeeerribly boring thing to do.

yeah I already figured it out

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Hi, Aldiyar! Pretty cool concept, I wanted to do something like that once. But clicking the mouse to enter commands is incredibly tedious, and I only endured it because I am an Arch User, btw.

When I launched the game, an error message window appeared. It seems that the game developer renamed the “Game Submission_Data” folder to “GMTK 2025 Game Jam_Data.” Just rename the “GMTK 2025 Game Jam_Data” folder, and the game should launch.

When I launched the game, an error message window appeared. It seems that the game developer renamed the “Game Submission_Data” folder to “GMTK 2025 Game Jam_Data.” Just rename the “GMTK 2025 Game Jam_Data” folder, and the game should launch.

When I launched the game, an error message window appeared. It seems that the game developer renamed the “Game Submission_Data” folder to “GMTK 2025 Game Jam_Data.” Just rename the “GMTK 2025 Game Jam_Data” folder, and the game should launch.

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Haha, cool game, reminds be of Braid. But in the future, you should learn how to export a game from godot into an executable file. Dropping the project instead of the executable file violates the rules of the jam, where anyone can run the game without installing additional programs.

Thanks for playing! Glad you enjoyed

Movement is feeling good ^

However, the tiles in the dungeon that can be grabbed blend into the background.

Fun game, I abused wall clinging by jumping from the left or right wall of the room directly to the finish door :0

U need to drag it in motion panel at the bottom (like in video editor or smth)

The concept is creative, but there are problems with the interface. I spent about two minutes tapping all over the screen, trying to figure out where to drag the actions. It would be worth adding visual highlighting to the action track when an action starts to be dragged. The idea has potential, but a lot of work needs to be done.

It was fun to kill passengers :В

An interesting idea with rail control, but a little unintuitive.

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The atmosphere is incredible. It reminded me of when I used to make maps in Minecraft with similarly depressive liminal worlds. The only thing missing is a full-screen button for complete immersion, or some pc build

Thanks!

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Very good mechanics, sound and art! My favourite encounter is snake, and snake pearl seems to be strongest for me) Dunno how to defeat a frassle through

I mean, I have 18 more hours, right?

Thank you for playing! I will release more updates tomorrow

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update!!!

Added sounds and juice ✓