I have also executables for windows and linux;)
Neuromuser
Creator of
Recent community posts
The movement is very polished, with a coyote jump and jump buffer + star. The only bug is that the jump buffer is activated when you jump onto a ledge.
The art and music are top-notch.
I finished the game in 20 minutes, with 209 deaths 0_0)
The jump with magics orb mechanics are very interesting, but there is no implementation of mechanics for jumping down (I can give you an idea - locations with water that constantly lifts you up, and to get somewhere, you need to apply strong downward velocity).
It is also possible to add the ability to control the player during a jump, because you feel helpless if you haven't calculated the angle correctly. But that's your decision, and this is just my opinion.
Best game i`ve seen on this jam so far, keep up the good work!
(in a spare of time, please play my game too :D)
I think it's a great idea to make such an emulation of a unix terminal with hidden easter eggs, but I would make it possible to write adequately (auto-complete on tab, up/down arrows, etc.). But I wonder what kind of audience it is intended for? It's just that if it's for the audience of programmers or admins, it's quite boring, and if it's for ordinary players, it's overwhelming. You can try to focus on a narrow layer of programmers - script emulation, knowledge of gnu commands, researching Easter eggs, maybe some real hacking - so that there is a gradual increase in complexity, and there are moments when a knowledgeable person will learn something additional. Maybe it would be better to do something to make a really working operating system run in the game, but these are just ideas)
When you release a global update, ping me, I'd love to play. But my main point is that clicking to type commands is a teeeerribly boring thing to do.
The concept is creative, but there are problems with the interface. I spent about two minutes tapping all over the screen, trying to figure out where to drag the actions. It would be worth adding visual highlighting to the action track when an action starts to be dragged. The idea has potential, but a lot of work needs to be done.

