Thank you so much!
Neural X Front
Creator of
Recent community posts
Hi there =]!
Do you remember your escalation options? there are some nasty combos.
Escalation currently works like a difficulty increase with a reward. Not really ment to always max. In the future it will have achievements for reaching a higher level per sector.
I will also reduce the respawn timer at max level, is a bit high.
For the music, tracks are called song1, song2, haha!
Some may change. I´ll see if there is a way to make a post with the tracks, and get your feedback.
Oh, and I should definetly implement a sector lost screen, which does not give the extra xp rewards, but shows you the stats similar to the victory screen.
Thank you so much!
Sup, Kristin!
Absolutely, once you get high tier items, you can tank enemies easily. Something that would take me time playing to balance and adjust the right progression.
That´s why I gave damage bonus to ultimate defense, to still be useful. I usually test all skills, and the magic resist is quite usefull early-mid. But late game it falls off a bit.
I´ll consider your suggestions when I create a new tab for upgrading towers. Each tower will have a skill tree, and additionally I´ll include some global upgrades like the lives and revive mechanics.
Currently working on a new level and item augmentation system, if everything goes well it will be up this weekend.


