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Neural X Front

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A member registered Dec 18, 2025 · View creator page →

Creator of

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Thank you so much!

Hi there, got the pack

Could it be possible to have the gemstones sounds separated from the mining sound

Hi there,

The grid example you show, is 32x32 px?

top tier artist!

Love these. Are there more? I need at least x3 times these amount of skills

I think you might be right. Thanks

Oh, for the thumbnail I thought it was a character pack. Animations look great, I´ll be getting the sprite pack aswel

Hi there :)

What is pixel canvas size of the slime reference?

Hi, Jamie

Fantastic work.

Any chance of adding to the pack the pickaxe animation when the guys are mining?

The one on the gifs, it would help a lot :) 

It was a great learning experience, 

New game will hopefully be an improvement in every way :)!

appreciate the response :)
unfortunately they are huge for my 16x16 px game idea. 

I´ll follow your work, great quality

Hi there, what is the canvas size of the effects?

Just got the pack, thank you! :)

Would definetly get it with aditional colour variety :)

Teal, Pink and Silver would be cool =)

Thinking of making a game where you craft your gems and exibit them togheter, so some complementary colours would be nice.

They look fantastic!

Any chance of adding more colours?

maybe +5 adittional colours?

The artwork is SO beautiful!

The lack of enemy variety per biome (should be at least 10), or attack animations makes the pack difficult to use. 

What is the canvas size of the icons?

Holy moo, the amount of polish is insane!
Visuals, sounds, animations, music

Fantastic work

I ment to say "waves" not ways, whoops

You got a nice presentation and vibe, something difficult to do.

Keep it up bro

The start is a bit confusing, definetly make it more intuitive.

The overall feel of the game is slow. for ex the upgrade options, is way too slow. Also the in between of ways, it kills the dynamic of the game.

Other than that, it looks and plays awesome!

Level 6 chest has about 1 in 330 chance of uniques.

That will scale up to level 10, for 1 in 200 uniques.

Damn, looks great!

I would experiment a bit with color, for higher value rocks. 

Nice work

goty

Hey, sup Kristin

In older versions unique drop rate was bugged (they dropped a lot)

Uniques are extremely rare early, later levels will have more drop rate.

Want it to feel special. I will later make a more special animation or something when they drop.

It´s been a hardcore development, I slowed down due to life, but I can´t wait to make an enemy overhaul!

Git gud, scrubs

GOTY

GOTY

Game has charm, but the towers are too basic for my taste.
One thing that would make it even better, is making the level almost pitch black, so you can only see with light properly, the music is already a bit creepy.

Wow, this is insane quality!

Improving the formula with the reacting events, awesome work

Hi there =]!
Do you remember your escalation options? there are some nasty combos.

Escalation currently works like a difficulty increase with a reward. Not really ment to always max. In the future it will have achievements for reaching a higher level per sector. 

I will also reduce the respawn timer at max level, is a bit high.

For the music, tracks are called song1, song2, haha! 

Some may change. I´ll see if there is a way to make a post with the tracks, and get your feedback. 

Oh, and I should definetly implement a sector lost screen, which does not give the extra xp rewards, but shows you the stats similar to the victory screen.

Thank you so much!

Monsters look amazing!

Thank you ALF!

Oh I see, they did it first. I guess most games are inspired by other games. Reacticore does nail the presentation and unique of the reactions.

Hey Dextrome! Thanks =]

Glad you like it! Will be balancing it litle by little with playtesting.

Make your game playable on browser, so I can check it out (I don´t download games)

Sup, Kristin!

Absolutely, once you get high tier items, you can tank enemies easily. Something that would take me time playing to balance and adjust the right progression.

That´s why I gave damage bonus to ultimate defense, to still be useful. I usually test all skills, and the magic resist is quite usefull early-mid. But late game it falls off a bit. 

I´ll consider your suggestions when I create a new tab for upgrading towers. Each tower will have a skill tree, and additionally I´ll  include some global upgrades like the lives and revive mechanics.

Currently working on a new level and item augmentation system, if everything goes well it will be up this weekend.

You cooked here, there are so many incrementals, first time I see something original. Too short tho, but sweet.

I´ll buy the game on steam,

I´m a big TD lover.