I discovered that the game has a slow mode only after the ending.
Why not add mouse support to the controls? For example, time slowdown on the right click. Pressing Q while using WASD for movement is extremely inconvenient.
It would also be nice to restore one unit of HP when picking up clocks. Otherwise, even on easy difficulty, 98% of players will give up.
I didn't drop game is only cause discovered that boss is broken and don't restore HP after char's death)) So, something to think about.
Character design from the icon contains some really worthwhile vibe, I thought it would be a story telling rpg, autobattler, or smths with numbers, progression and fights but unfortunately nope.
Controls themselves, the look of the models, and the overall quality of execution are very nice. With skills and art like that in a more lively direction (rather than bullet hell), you could really succeed.