Sorry, I just thought he would translate the pun better from Russian
Neti_Worky
Recent community posts
I really should’ve read the comments before trying this game. I was in a bad mood and decided to download it, thinking it might help me distract myself from real life for a while. I launched it, stepped on a push mine, and the experiment got a bunch of injuries. While he was groaning in agony, I was desperately trying to figure out how to heal him — eventually I panicked and just ended the run so I wouldn’t have to watch him suffer.
Then I tried to convince myself it’s just a game, just pixels on a screen. I did around eight more runs, and when I finally reached level 2 for the first time, I pressed “Save and Quit.”
Since then, I’ve been walking around all day feeling like I could cry at any moment. I still can’t get those injuries and deaths out of my head — it feels like I witnessed real violence, not just played a game.
The game is amazing in terms of depth and mechanics, but also terrifyingly brutal — something not everyone can handle. I was also deeply impressed by how alive and interactive the character feels: how he sits and waits, shakes water off his fur, whines and barks when he’s sad or in pain, hacks with his claws, and plays the healing mini-game.
I’d love to see a similar project one day with less cruelty but the same level of immersion and emotional connection to the character (though I’m not sure that’s even possible, since the fight for the experiment’s life adds so much to the experience). Still, I just can’t keep watching him suffer and die in agony anymore.
This game truly deserves attention and recognition — as does its creator. As soon as I find a way to support the project financially from Russia, I definitely will, and I’ll 100% buy it once it’s available on a store like Steam.
Sorry if some of my words sound strange or don’t make perfect sense — my English isn’t great, but I did my best to express what I felt.