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nethonk

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A member registered May 25, 2025 · View creator page →

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Glad you enjoyed the aesthetic, and thanks for the feedback and giving it a shot! Tab completion and prompt history were at the top of our to-do list for most of the jam but there wasn't enough time to get to it.

The skill issue was with reading and not dexterity :) I got to 14/14 treasures and had fun doing so while I wasn't trying to click the mine to catch it constantly. Great work making something relatively polished in such a short timeframe!
 

Besides a map break and the other little bugs not uncommon in jam games this game was fun! The precision platforming combined with the chaotic explosions really tested my patience, but I had fun getting 10/14 treasures before tapping out and taking the boat. A bigger hitbox on the mine to click it easier would make the game a little more forgiving, but that's probably a skill issue.

Nice take on the "horde survival roguelike" vibe! There's a fun game in here, I hope you iterate on it and add more content and variation.

The limited colour palette and soft visuals were a joy to play through, and the difficulty curve of the puzzles is well designed. There's a great amount of content for 9 days of effort, and I'd love to have more rooms to explore.

Thanks for the constructive feedback and encouragement! Removing the tedium was a big part of the 9 day challenge for us, and something we'll work on for future versions.

Glad you liked it! Uplink wasn't a deliberate source of inspiration but there definitely are similarities :)

Hey runiracc, thanks for trying out our game! Our original idea for the game was for the player to infiltrate different networks and set off a ransomware attack, where hacked computers would spread their malware to their neighbours (causing a chain reaction). In the end, scope of the game had to be cut down to finding secrets due to time constraints.