Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Neteroru

4
Posts
7
Following
A member registered Jun 20, 2024

Recent community posts

I know, but it's not the purpose of controls to find a few tricks to work around them cause they are wonky. At least not in most games. For the most part you just need better visualization, hitboxes, and a way to cancel actions (dunno if that's even possible for Windows)

How's the Windows version? On Android the night game is unplayable.

I like the game so far. Do you think it's manageable in your workload to fine time android controls a Bit for the night visits? I don't know how the Windows version works but I can't abort actions and input is taken everywhere, so hiding, clapping flies and undressing become mixed up sometimes.

I know its a work in progress but a playable version should include a few more things. Critical points i discovered in the first few minutes:
1. Set boundaries for the player. I got lost basically permanently and everywhere.
2. Put some light sources in this game, when I went out to "explore the rest of the city" it was so dark i couldnt see anything at all and now im stuck inside some house and cant find the exit, cause its even dark in photo mode.
3. Display some important Key inputs as a tutorial, let me know the only buttons that i can press.
4. Clear waypoints and instructions. Example: Only "explore the city" wont do.