I'm also here because of the video. Game looks very promising and I will also donate/play when I get on my computer.
Net_Spider
Recent community posts
Hello, its me again! Been loving Broken Shores, so I bought the pdf/physical package of this lovely dungeon crawl from DriveThru RPG. Waiting on the physical copy, so I've been reading through the PDF. ^_^
I might have more questions later, but this one has been stuck in my brain. The Hexmancer's passive affects damage done by your hexmancer abilities (not your hexmancer's abilities). As it reads, this means that the passive only affects the hexmancer tier 4 ability, as it is the only hexmancer ability that does direct damage (unless it technically counts the tier 2 ability as well, since it does increase the damage done by other sources).
Was this intended or was it supposed to affect all of your abilities (ie. written as hexmancer's abilities and not hexmancer abilities)? The reason why I ask is because it feels out of place as a passive compared to the other passives if it literally only affects one ability and an ability you only get later at that.
Thanks for your quick reply. A few content creators mentioned how weird it seemed and it kinda made me unsure when I was reading through it.
Thank you so much for the clarification. ^_^
Just one more since an interesting thought popped up. Is it on purpose that the summoning spells don't mention what happens to the summoned creature after the spell expires? Do they go away... or do you now have uncontrolled, angry elementals or demons on your hands?
The Summon Elemental spell's fluff is a little ominous, describing how it doesn't like being controlled, and the strict letter of Summon Minor Demon basically says that you control it for the spell duration... but doesn't say what happens after.
Hello! First I want to say that this setting is interesting and the game concept is fantastic.
I did watch a few youtubers try it and love it, but there was a common question they had that hasn't seemed to be answered yet. In Ocean Exploration it shows that you do steps 1-4 at the start of the day and then repeat 5 until you go through all of your shifts.
Step 2 is checking the hex type and 3 is whats there essentially. These steps appear before actually acting in the day and deciding what you are doing for your shifts. This seems to imply that when you move to another hex (as you only do this actively in step 5), you don't check what it is until the following day.
In an unpopulated hex map, with a slow raft at the beginning of your adventure, this seems fine as you are probably only exploring a hex a day, but when you get a faster ship or decide to double time it and move more than once in a given day, it can leave empty hexes between discovery points.
Was this intended? If it is, I assume its because it takes the idea of your character(s) actually properly exploring their surroundings instead of just hoofing it through?
Hello! I was a part of your Kickstarter for the revised edition (been a little busy, so I grabbed my pdf copy on DriveThruRPG about a week or so ago) and was wondering if I could somehow buy the Wyrd Wild Monster Tokens separately so I don't have to re-buy the book (I think you might have had an addon for it, but I missed it apparently)? I'm actually about to run a game in some weeks time and the tokens would be a great help to me.